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D&D Campaigns => Eberron => House Rules => Topic started by: Dray on March 29, 2008, 10:57:39 AM

Title: DECEPTIVE SPELL
Post by: Dray on March 29, 2008, 10:57:39 AM
This is a metamagic FEAT from the CITYSCAPE book, page 60. Reprinted here for your reference.

DECEPTIVE SPELL [METAMAGIC]

Prerequisite: NONE
Benefit: Disgsuise spell origin

DESCRIPTION:

You can cast spells that seem to come from somewhere other than where they should.

Benefit: A deceptive spell appears to come from any direction you choose. For instance, a magic missle might shoot from a nearby doorway, rather than from your own finger or a lightning bolt might emerge from the floor rather than from you. You cannot use this feat to gain a bonus to hit, to circumvent cover, to flank, or in any others way to a gain a numeric or mechanical advantage on any attack rolls. Its purpose is to disguise the source of the spell, preventing anyone who did not actively observe you casting it from recognizing you as its caster. You cannot apply Deceptive Spell to any spell with a range of touch or a target of you.

A deceptive spell uses up a slot one level higher than the spell's actual level. (OOC: So this is really only good at 3rd level when you can cast a first level spell using a 2nd level spell slot)