If you would like to begin generating your character, then here are my suggestions:
* Develop your character's physical traits, including the name, race, sex, etc. of your character.
* Character generation: roll 4d6, discarding the lowest roll. Roll for 7 abilities, discarding the lowest. Characters will gain maximum hit points when advancing levels (no die rolling for hit points).
* Develop a loose and flexible background for your character. Is he wealthy? An outcast? Socially connected? Also please make a simple, loose outline about what this character's goals are: what does he hope to achieve? What does he hope to gain? How do you envision his role in a party with four other people?
Example: Lucky Larry grew up impoverished along a river-side town. He scraped out a living by running as a messenger. Running allowed him to grow strong and hardy over the years.
HUMAN PERK PACKAGE:
If you are human, you gain the following bonus feats:
* Specialized training: Select any one (1) cross-class skill for your character class. This skill permantly becomes a class skill for your character. Example: Lucky Larry, a Fighter, selects the skill "Perform: dance". This skill is now treated as a class skill for this character.
* Advanced studies: Select two (2) of your skills that have a minimum of one (1) trained rank. You gain +2 bonus on the first skill, and a +2 bonus on the second skill. (q.v. feats "Acrobatic", "Alertness", "Athletic", etc.) Option: give this feat your own cool sounding name, but may wish to note, in parenthesis, that this is "advanced studies". Example: Lucky Larry selects a +2 bonus to "Perform: dance" skill rolls, and a +2 bonus to "Jump" skill rolls. The fighter renames the feat to "Legs of the Runner (advanced studies)".