D&D Campaigns > House rules

Half-Elves Bite

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Johan:
Below is the current Half-Elf starting "package":

Just like the elves:
Immunity to Sleep and similar magical effects
+2 to saves against enchantment spells or effects
LL Vision

Almost like the elves:
+1 on Listen, Search, and Spot
Elf blood

Like the humans:
No favored class (means that multiclassing isn?t going to affect experience accumulation)

All their own:
+2 to Gather Information checks

We all know that I don't care for the human starting package, and I don't particularly care for this one either. It has seemed underpowered to me for a while.

SO, with that in mind, I'm going to make the Half-elf package pretty close to halfway between the human and the elf.

The new package:

+1Dex, -1 Con
Immunity to Sleep and similar magical effects
+2 to saves against enchantment spells or effects
LL Vision
+1 on Listen, Search, and Spot
Elf blood
2 additional skill points at first level
At first level, choose 4 skills that are from then on considered to be Class skills
You can add a +2 modifier onto one of these skills (choose upon character creation, cannot later be changed)
Favored Class: Bard, Fighter, Mage, Ranger, Rogue, Sorcerer (means that multiclassing in these classes isn?t going to affect experience accumulation)

I think that this is a good balance, and any half-elves in the FK game (Arlen) may add these modifications to their character now.

[If any of you (Arlen) would prefer to leave your half-elf the way it is, please feel free to do so]

Johan:

--- Quote from: Matt ---Belwar is now half elf.
--- End quote ---


Sorry...I can't make that work. Half elves get no facial hair and they are not allowed to get angry.  :)

Johan:

--- Quote from: Dray ---I have applied the 1/4 elf package to Valen, he is now more powerful. Thanks!
--- End quote ---


Are you sure that you applied that package correctly?

Griznuq:
Belwar is now half elf.

Dray:
I have applied the 1/4 elf package to Valen, he is now more powerful. Thanks!

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