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71
Game Log / Session 36- Tombs, Temples, and Troubles”
« Last post by Johan on February 03, 2014, 08:45:05 AM »
Thanks, WF
72
Game Log / Session 36- Tombs, Temples, and Troubles”
« Last post by Wildfire on February 02, 2014, 11:00:01 AM »
Session 36 “Tombs, Temples, and Troubles”
Date:

Party:
Belwar: Griznuq
Faznar: Chassic
Mirri: Phineas
Zurn: Wildfire

Trillomore gives the party a scroll that contains all of the glyphs of the Kharan’Jhul. Each outpost of the four branches of the Kharan’Jhul has two glyphs. One glyph is common between all four outposts meaning there are four stones with the same glyph (glyph of Mordin). The other glyphs are signature to each outpost. Both are needed to open the doors to the outpost. The glyph the party has is a glyph of Moradin. Since we now know the location of the other glyph (see Session 36) we can get it and reclaim and identify the outpost. The antmen squatting in the Moradin Temple/Outpost will be happy to have the freshly cleaned gargan valley all to themselves.

The rune that the companions described to Trill is that of an ancient dwarven empire called "Droung'Knaqt" (Drown-Nacht). Generations ago (several dwarven generations…millennia, all in all), there were four such outposts to that empire.

These outposts were used for a few reasons, one of which was the canonization of the Kharan'Juhl (Kah-Rahn-Jewel), who were special agents of Moradin.

The Varn'Khor were Soldiers of Moradin.
The Nicht'Luraw were the Magi of Moradin.
The Marin'Thar were Scouts of Moradin.
The Tareen'Phol were Dispatchers of Moradin.

Eager to get on the road to find the second glyph to uncover the mystery of the Moradin Temple as it relates to the Kharan-Jhul the party gathered their gear and head for the exit of the Forest Keep.

Before leaving, Corris asked if we had been to Dannobar’s Tomb since the discovery of Melzak in the Keep Dannobar’s quarters. Corris wanted to make sure that all was correct (“Was Dannobar’s crypt desecrated?” “Umm…how the hell would we know?”. Um…nooo? Corris wanted to make sure that all was correct. So down to the tomb we go!

Upon arriving we investigate his sarcophagus to see if it’s been tampered with. After all, the book Melzak was searching for, though incomplete, had detailed human anatomy possibly for some necromantic means(?). Also, why else would Melzak be down here if not to mess with a redeemed soul that escaped the talons of Vorntoque?

The sarcophagus has not been moved or messed with that we can see. The companions searched the crypt for signs of vandalism or other untoward desecration. Ultimately, Zurn climbs on top of the sarcophagus and called upon Ehlona to consecrate it.tomb. A ghostly image of Dannobar appears and has a worried and disturbed look on his face. He splits into eight tendrils of light and they shoot out to each brazier in the chamber. Investigating the braziers we find little crystal vulture skulls. SON OF A…!!!

Dannobar continues to look worried. He puts his hand on Zurn’s bicep and points to the back wall. What’s on the back wall? Nothing.

After much searching, it was determined that there was a glimmer of some kind on the rear wall of the crypt.  SON OF A…!!!

Trillomore was summoned for his arcane input, and he dispelled that glimmer, a large rune circle (~10’ diameter) was revealed on the wall. This rune circle was determined to be a teleportation circle. SON OF A…!!!

Trillomore enlisted the companions to dispel that too.

We discuss the endless ways and means of fonging Melzak until his outsides are in, his insides are out, his entrails become his extrails. Pain! Lots of pain!

Faznar gave the crystal vulture skulls to Trillomore and we leave the tomb who is excited about studying them.

Now we can go to the Temple of Moradin.

We arrive to find that the door to the temple has a rubbish pile of trees in front of it, effectively barricading the door. SON OF A…!!! We search for the tree that has the glyph hidden in it only to conclude that it’s in the pile…SON OF A…!!! We search the pile to find the tree to find it split in half, yes, IN HALF, and the glyph is gone. Say it with me…SON OF A…!!! It was then that it occurred to Zurn that since the Dwarves, Orcs, and Ogres were once allied it could have been during the time of Kharan’Jhul. With the Stonehammers seeking a rekindling of that alliance it could well mean that the gargan are also searching for the glyphs to gain control of the outposts! Zoinks Scoob!

So we figure that anything that could split a tree in half, clear trees with such ease, and move them in front of the door has to leave some sort of tracks. Lucky for us, they do! Mirri follows the tracks and we come across a camp of gargan consisting of four hobgoblins and one cranky orc. This party must have been eating their Wheaties because they were tough! Not tough enough to beat us but tougher than one would expect…or so it seemed.

Searching the bodies we found no glyph but we did find that the tracks continued.
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Game Log / Session 35- Melzak: PITA Extraordinaire
« Last post by Wildfire on February 02, 2014, 10:56:42 AM »
Session 35 ”Melzak: PITA Extraordinaire”
Date:

Party:
Belwar: Griznuq
Faznar: Chassic
Mirri: Phineas
Himo: Himo

In summary:
The companions, after having cleared the chasm and installed the Garachi, returned to the Keep in order to update Corris on the developments to date.

Update Corris.

Spend time speaking with Trillomore - Dine with him.

When leaving Trillomore's apartment, it was rather late at night. The companions became aware of people who were apparently loitering in proximity to what used to be Dannobar's quarters.

The companions went to investigate, and found a handful of human savages. Belwar recognizes the lead fellow as a sometimes companion to Melzak (this man's name is Firque).

Talk, talk, talk, intimidate, blather.

FIGHT.

Three of four of these savages are killed and one (Firque) is captured.

The companions find that the door to Dannobar's quarters is unlocked...it's not supposed to be!

Investigate Dannobar's quarters, and find Melzak lurking in the inner room. He appears to be frightened and claims to be hiding from the humans that are outside. He says that they were chasing him for no reason at all, and he took shelter in this building to hide from them. The place was unlocked when he got there. He only agrees to come out if he's taken into custody!

The companions oblige Melzak.


Melzak is caught and put in jail.
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Game Log / Session 34- Two Books and an Axe to Grind
« Last post by Wildfire on February 02, 2014, 10:55:26 AM »
Session 34 “Two Books and an Axe to Grind”
Date:

Party:
Faznar: Chassic
Mirri: Phineas
Zurn: Wildfire

In an effort to help make camp, Belwar went in search of firewood. The rest of the party (Faznar, Mirri, and Zurn) caught curiosity fever!

The party decided to help Belwar find some firewood and simultaneously get a peek at what exactly was housed up in the woods that the gargan feared. We approached the copse of trees and Faznar with his means of invisibility scouted ahead. Mirri and Zurn stayed back to watch the feast…er…wait for Faznar to report back. The forest was carpeted in bones and all manner of carcasses. Ever hungry, the monster could smell fresh meat which, unfortunately for Faznar, invisibility doesn’t hide. The chase was on!

Faznar weaved through the trees trying to shake the monster. The monster chased Faznar trying to follow his dodgy scent. Mirri had enough of this game of cat and mouse and decided teach this monster the meaning of pain. Zurn followed knowing that healing would certainly be called for but so would dousing the light of Vorntoque! What better way to irritate him than killing his pet?

Coming upon the monster it had a hooked beak, sword-like talons, bad breath, and a nasty disposition. It was a twisted looking vulture creature that fit in nice with Vorntoque’s theme. A few hits from Mirri and the Vulturething retreated to it’s cave. Not because it was scared…oh no no…but rather because it was cunning. The cave entrance had left and right passages and the Vulturething went down the righthand passage. The party chased it into it’s den and Mirri and Faznar followed it to the right, and Zurn went to the left hoping to flank it from behind.

Mirri and Faznar fought with this respectably ferocious beast dealing hits and certainly taking them. As Zurn routed his way around he found another passage that lead to a small antechamber. In the antechamber was contained a chest. With no time to investigate Zurn continued to track around to the fight. Mirri and Faznar fought as heroes, bled like stuck pigs, and made their ancestors proud. Eventually Zurn made his way around the back to see Mirria dn Faznar fighting but withdrawing. All at once Mirri, Faznar, and Zurn struck down the Vulturething and celebrated with a frosty mug of magical healing.

After resting a wee bit, the three decided to check out the chest. Contained in the chest were two books and an axe. One book was written by Stroud Fireforge and details an attempt by the Stonehammers to undermine the Fireforges as a slow coup attempt. The last entry in this book was about 7 months ago. The other book was written by Bardic Stonehammer and details a sympathetic attitude towards orcs and ogres that dwarves of old once had. Bardic wants to rekindle the lost love and alliance.

Also in the chest was an axe of dwarven make. This was the axe that Belwar made for his father, Stroud, and was taken by Urgoth after killing him. Nefarious dealings indeed.

•   5 Gems worth 1,000 GP each
•   5 Gems worth 250 GP each
•   5 Gems worth 50 GP each

After removing all of the contents of the chest Faznar decided to make big potty in the chest as a thank you for the hospitality he was given as a prisoner of Urgoth and The Master.

Belwar returned with firewood to find the party exhausted, beaten, and carrying two books and an all too familiar axe. Belwar drops the firewood.

At the end of this session, when the chasm was actually cleared of evil, the garachi present worked together to bring about an illusion that showed the rest of the garachi leaving the dwarven temple. The Burlar (chief) was shown in this illusion to place the remaining runestone in a tree, and cover up the hole with a mortar of sorts.
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Game Log / Session 33- Leftovers
« Last post by Wildfire on February 02, 2014, 10:54:45 AM »
Session 33 “Leftovers”
Date:

Party:
Belwar: Griznuq
Himo: Himo
Mirri: Phineas
Zurn: Wildfire

Beginning this session we had a choice of sweeping out the leftovers in the tunnel complex or playing fetch with the Vorntoque pet in the copse of trees. To the tunnels we went.

We entered back into the tunnel complex to where the Shrine to Ehlonna was in the Valley of the Gargan. Apparently there were some leftovers that still spread their foulness. This just will not do! Be gone denizens of despair!

We entered the tunnels and had the choice of left or right; we went left (had we gone right it would have led us straight to that castle- Labyrinth). This route led us near to Ehlonna’s shrine but the air was still reeked of death. To get to the source of evil we tried to walk up a ramp covered in a slime of stink that was slicker than snot on a doorknob. There was also  a dweomer that caused fear which set Mirri’s fur on end.  Eventually she made it up there.

We entered a room that looked like some sort of laboratory. There was a table with all sorts of boney fragments and beakers full of noxious ichor. The walls were covered with drapes made from huge greasy feathers. Searching the walls behind the curtains we found two hidden doors- one in the northwest corner and the other in the south east corner.



We went through the secret door to find a room. Above the hearth in the room was a huge picture of a man…presumably Vorntoque the Vulture King. He was a devishly handsome man with dreamy eyes and a wardrobe that would have been a killer on the catwalk. Above a black / purple fire that danced in the hearth was a sizeable cauldron of beefy bubbling stew made of blood and various body parts…eat your heart out Wolfgang Puck, in this case, literally. We dumped the cauldron and decided to check out the other door in the first chamber.

In the other room we found a large dais with money all over it! Unfortunately there were 3 floating skulls above the dais. Like Augustus Gloop looking at the river of chocolate, Himo went for the money. The Skulls didn’t like that very much and we began to aggressively negotiate who the money would belong to. Although the skulls were a bugger to kill, we did.

•   1,000 GP
•   250 GP in Arcane Components
•   Ritual Book containing 4 rituals that have not been identified
•   2 scrolls each with a very complex ritual

We went all the way back to the entrance to explore the hallway that went to the left. It didn’t take long before we found a chamber that was obviously a chapel to Vorntoque (the last skeleton that had fled to this room).  There was a bone mosaic on the floor and bones scattered all about. At the far end of the room there was an altar. When we approached the altar the bones all assembled themselves into skeletons. They had a serious bone to pick with us. Pick we did. Using all the resources we had left, we turned them into a bone pile that future archaeologists would have difficulty in reassembling.


The air in the tunnels instantly was filled with flowers and butterflies (not really but it’s a heck of a visual) and the foulness eradicated! We won!
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Game Log / Session 32- Master Margarath’s Magnificent Map of Malevolence
« Last post by Wildfire on February 02, 2014, 10:54:08 AM »
Session 32 Master Margarath’s Magnificent Map of Malevolence

The party entered the complex, went left, encountered and killed a group of skeletons, and then found a rotted linen tapestry (rm 52). This tapestry had on it Magarath’s map of the forest and the companions took it.
77
Game Log / Session 31- Chasing Faznar
« Last post by Wildfire on February 02, 2014, 10:53:29 AM »
Session 31 “Chasing Faznar”

Faznar escapes and gets chased by gargan. Gargan flee the valley.

More information/details is needed here.
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In Character Discussions / Turning Stones
« Last post by Wildfire on January 30, 2014, 08:51:41 PM »
Turning Stones

The Forest Keepers had traveled this road from the Forest Keep to the Moradin Temple that housed the Garachi quite a bit in the past weeks. The landmarks were familiar and the paths held fewer surprises. It was still the wild though and they were too seasoned in these travels to let their guard fully wane. They had encountered difficulties before and could easily again.

The days leading up to this departure from the keep had revealed much. Melzak was still causing trouble seemingly in the name of Margarath, Durkenwold was under the heel of the Stonehammers, and two journals and Stroud Fireforge’s axe were recovered from the gargan valley.

One journal was written by Stroud who suspected a coup attempt by the Stonehammers and the other was written by Bardek Stonehammer. This one interested Zurn a great deal.

On the third days nightcamp Zurn spoke some of his thoughts, “Y’know, there be a few things tha’ been going though me head as I read this writin’ in Bardek’s book.” He looked over at Belwar. “Bardek be admitten’ his plot against your Da in here. He’s sayin’ how he and Urguth planned tha’ whole foul deed. He believes that Stroud was soft due to him not wantin’ to send kin into battle.”

Zurn looked at Belwars face lit up by the orange glow of the fire. Growing up a farmer Zurn learned about the delicate aspects of life and its tenacity. Being a cleric sharpened his empathy for that life. Zurn’s parents were still alive and talking of the assassination of Belwars father made him feel for Belwar and simultaneously appreciate his own parents even more.

Zurn continued, “In some other parts here Bardek writes aboot bringing tha’ kin back ta tha’ ol’ ways when they be friendly with…some gargan such as tha’ ogres, giants types, an even orcs. Thinks our kin were more respected by the lesser races? I wonder wha’ he means by tha’ ya think? Elves? Humans?” Zurn shrugged with his questions. “tha’ may be also why they wanted yer Da gone, he’d o’ ne’er gone with that dumb plot.”

Zurn spoke further, “They also be finding a temple to the Kharan’Jhul. An’ he be thinkin’ he’s a chosen o’ Moradin!” Zurn scoffed. “A chosen o’ Moradin an’ he’s flirtin’ with tha’ dregs o’ Vorntoque? I tell ya, tha’ dunna make sense. Moradin not be choosen’ someone daft enough to do tha’! I wonder if’n tha’ Circle o’ Squares being able to look like what you want it ta has something ta do with this delusion, eh?”

Zurn wasn’t entirely sure what was going on with this plot but he felt he was getting close to something. He just wasn’t quite there yet.

“So anyway, back ta this here journal. We have ourselves some solid stone evidence tha’ Bardek an’ Urguth planned your Da’s death. I canna imagine tha’ yer kin at Derkenwold are none too happy on the Stonehammer’s brutal ways right now. This journal may be a way o’ getting Derkenwold to turn on them and see them for what they be doin’”
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In Character Discussions / Gnomenclature
« Last post by Wildfire on January 25, 2014, 07:23:04 AM »
End of the Post?
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In Character Discussions / Gnarcheon's Festival at the Grove of Needles
« Last post by Wildfire on January 22, 2014, 08:45:53 PM »
Cailyder found it hard to concentrate. Her thoughts were with Maragarn and what she knew in her heart was a significant loss though Maragarn had not said as much. Rather, more telling, he said nothing. She heard the drone, could feel the ritual and its power coursing through the crowd but she was not in the moment of reverie. Although she found her distraction troublesome to her responsibilities as a fire warden and found difficulty in setting it aside, she knew she must. The great cycle can appear to be cruel Cailyder thought but she also knew there were no accidents. Maragarn, she believed, was chosen for a special purpose. He had more to learn. They all did.

She watched the path of the chromatic fires arcing over the grove begin to reach for her end of the grove. It was her charge to bring them to the Kossuth fire and complete The Circle. The Circle had so much meaning it was hard to fully grasp its ubiquity and meaning. It was a truth of reality that could overwhelm, inspire, frighten, and comfort one all at the same time. Cailyder felt honored this year, more than usual, to bring the circle to a close.

She pulled two fire clubs from her sides and approached Kossuth. Across the way she saw Varshya singing her hymn. To her left and right she saw Eswarth and Mirriam keeping the method of the rhythms. Joining everyone in common purpose was Bal-Jhor’s pervasive drone. Before her at Mahiya’s bonfire was Shankaria, Ashe, and Maragarn. She decided that while her part in this ritual was to honor Mahiya, this year it would be dedicated to her forest brother.

Cailyder looked at both clubs admiring their craft in beauty while she slipped the haftloops around her center fingers so they could freely spin. They were bronzewood clubs crowned with heads that took the dancing shape of fire itself. They had been used in this ritual for many years and she was honored to have been given them. She lit them in Kossuth and as she did her four deer-like hoofs began to tap. She tapped to the meter of Eswarth and Mirriam. Cailyder then began to swing the fiery clubs to the progression of Varshya’s song. It was time for Cailyder to bring it to a full circle.

The clubs flared out as bright, red hued torches and she slipped into the moment. Her hoofs forged their own “song” to blend perfectly with other parts of the ritual. If Eswarth and Mirriam were the rhythms then Varshya and Cailyder were the harmony and rhapsody. Cailyder spun the beacons around her weaving a web of fire. It was as though red wisps were dancing in joyous rapture around Cailyder. It was hard for even the most astute to follow the motions of her hands and arms as she spun the torches about her. It seemed at times that even the fire had difficulty in keeping up with the dance.

Her hoofs continued to keep their song and her torches their fiery orbits. As she spun the fire she twisted and turned her lithe form. At times she would jump into the air (which was slightly above Eswarth head) swinging the clubs underneath her to flip them back into the hand from whence they came. It was a magnificent display of passion and also the true skill of the revered hybsil.

The fire stream of Kossuth flowed as water from the bonfire and reached its red, flowing fingers to the fire streams of Grumbar and Akadi. Kossuth was pleased this day.

Cailyder though danced for Maragarn.
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