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Messages - Wildfire

Pages: 1 ... 113 114 [115] 116
1711
Out of Character Discussions / Post Thoughts - Session 5
« on: June 10, 2005, 04:26:44 PM »
we'll need to get rope, climbers kit's, grapple arrows,...uh, anything else come to mind?

1712
Out of Character Discussions / Post Thoughts - Session 5
« on: March 07, 2005, 04:31:22 PM »
i think that for the sake of being able to say for sure that we completely explored the underground we should completly explore the underground.

After that i see two directions that are outstanding in my mind:

1) get into the underground on the other side of the chasm and continue exploring. maybe build a stable way into the chasm entrance by way of bridge across, ladder down, winch and platform (this would require more time than i'd like to spend).

2) follow the rail tracks to their destination. methinks that they will lead to the mines that Dave and Decal were reassigned to or to the giant waterfall (the fall of lost souls) or to both possibly connecting them.

1713
Out of Character Discussions / Post Thoughts - Session 5
« on: March 07, 2005, 04:54:24 PM »
i thought that they were just overgrown. either way we can still follow them to see where they go.

What are the possibilities of dismantling the lazers in crossfire alley? i'm thinking that it's not that great.

1714
Out of Character Discussions / Post Thoughts - Session 5
« on: March 07, 2005, 04:57:41 PM »
they had to have lead somewhere...

1715
Out of Character Discussions / Post Thoughts - Session 5
« on: June 10, 2005, 08:42:08 AM »
I thought that the main focus was going to be getting into that hall across the chasm and continue exploring.

1716
Out of Character Discussions / Post Thoughts - Session 5
« on: June 10, 2005, 04:26:44 PM »
we'll need to get rope, climbers kit's, grapple arrows,...uh, anything else come to mind?

1717
Out of character discussions / Keep it all day
« on: March 02, 2005, 05:04:19 PM »
Hey, i was wondering what the chances are of doing an all day Forest Keep? i know that all day gaming is difficult already but i would really like to get into my character for more than a stretch of 5 hours (1 after Dray stops bantering...).

1718
Out of Character Discussions / herbs & meds
« on: February 25, 2005, 05:00:23 PM »
As the 3.5 forum discussion went about healing herbs:

new skills:
1. Craft Medicine : this is available to those who want to take it.

i'll work up an in depth description of the skill and other things that need fleshing out. This will be the system that i use.

1719
Out of Character Discussions / Character generation
« on: February 25, 2005, 01:03:44 PM »
i need to put some restrictions on some of the races in the EPHB...who's in and who's out. no Gith-folk, no halfling bug men, elans...hmmm...i'll get back to you, no half giants, no duergar. that's all i can think of for now. i like the exotic as much as anybody but some of these races are more than i care to deal with.

side story: back in the day, a friend of mine, Gus, was intrigued with playing unconventional things. as a matter of fact he was (from what i gather) somewhat obnoxious if he didn't have something outrageous or peculiar. for instance, he was telling me about the Pegataur (yes, a Pegataur) that he made (in another camp). i was sort of puzzled as to why this was such a fix for him. i came to understand that it was a way for him to make up for the lack of role-playing experience.

Granted, playing an exotic race is no doubt fun (one of my favs is the Wemic) but i believe that one should know how to role-play before taking on something that they may not know how to handle.

1720
Out of Character Discussions / Character generation
« on: February 25, 2005, 01:07:16 PM »
clarification of above post:

this is not to say that any of you don't know how or couldn't role-play any given race. it was just a story and an outlook i was sharing.

1721
Out of Character Discussions / Character generation
« on: March 01, 2005, 01:12:05 PM »
The Threshold camp is not by any stretch overrun with Psionics. As a matter of fact there is quite a bit of diversity...much for me to work with. I'm really looking forward to playing this as it's something i've been wanting to do (the town concept with rotating characters) for some time. I hope it's as good for you as i expect it to be.

1722
Out of Character Discussions / Character generation
« on: March 08, 2005, 07:09:57 AM »
Do as you will...just don't get too physical with the weapons...blood is difficult to clean off of a rug.

1723
Out of Character Discussions / Character generation
« on: March 08, 2005, 03:52:24 PM »
The weapons remark was in regards to another post. Didn't mean to mislead you.

Much of the info for my campaign is on Kulgar.org (is org right?) feel free to read all you want. For the races that are allowed from the psionic HB i allow Xephs, Maenads, Thri-Kreen, and i'm still not sure about elans. All others are not allowed at least not yet. There may be certain nuances that would be applied depending on what you might make. it would be too much for me to think of them right now but i'll let you know as the situation arises.

Something that you should be aware of straight up: this campaign is not always a continuing storyline like Forest Keep. it's going to be played by whoever is available to play. Characters may change from session to session. the consistencey remains in the location (Threshold) and in the characters as an association...and to some extent the adventures.

1724
Out of Character Discussions / Character generation
« on: March 09, 2005, 04:42:37 PM »
Slacker :twisted:

1725
Out of Character Discussions / Character generation
« on: March 09, 2005, 04:50:28 PM »
Himo, it will probably be up on Kulgar soon. However, History and Current events are in the "threshold general info" chapter. it doesn't have all of the current information but Kulgar does...except for the History. So, to make a long story longer:

1) kulgar has information
2) Threshold General Info has information

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