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Messages - Griznuq

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1081
General Info / MSI Rumor Mill
« on: March 13, 2005, 07:35:57 PM »
This information has been ascertained by the three heroa during the journey to the Isle of Brennen. It is important to remember that these are only rumors!  

Centuries ago, after the Twin Cataclysm and at the time of the great migration, a clan of dwarves abandoned the chaos that destroyed their home in the Crystalmist Mountains. They journeyed on a great pilgrimage east to the end of Greyhawk, some stayed where Dullstrand now lies, but most took a journey that most dwarves wouldn?t dare, across the ocean. Some say they made it to the Isle of Brennen.

The Isle of Brennen has never been approachable by ship due to an impenetrable dangerous reef that would destroy any ship that would dare come close. The currents outside the reef have been deemed cursed, as they have been known to draw a ship close to the reef, only to push ships with jarring speed into the jagged barrier.

Spellcasters have attempted travel to the Isle with many types of magic, none have ever returned, it has always been a one-way trip.

Men have tried to fly creatures to the Isle, they have always been met and eliminated by a ferocious green dragon.

Ships have also battled many aquatic races who have preyed upon any daring to explore. The unfortunate explorers, far from home, have many times been defeated by the militeristic and unmerciful humanoids from the deep.

Bronze Dragons have been seen leaving different areas of the eastern coast of the Flanaess, never to return. It is thought that they come to the Isle of Brennen to die. It is thought that they go to an ancient burial ground that is guarded by one of their oldest.

It has been said that the evil monks of the Scarlet Brotherhood already have a foothold and claim to the Isle of Brennen. They are rumoured to use the Isle as a training camp and military base for a new contingent of warriors who will be unleashed across the Flanaess.

A clan of elves abandoned the Lendore Isles centuries ago and are now living on the Isle.

Admiral Shakahr, Fleet Commander of the Combined Forces of Dullstrand, and captain of the Flagship Endeavor has been known to be demanding, strict and unforgiving to the men who serve him. It is thought he forced his son Trekell, now missing with nine others, to stay at the Isle.

Lord Torlann Torkanius has been caught in embarassing perdicaments with a Dullstrand Councilor's daughter, and was forced to lead the troops as Outpost Commander or lose his rank amongst the knighthood.

The Isle is named after a Druid Heirophant who lived close to a thousand years ago. He was an introverted but powerful spellcaster whom was known to surround himself with creatures summoned from other realms.

The Merchant Oceanic Federation Assembly (MOFA), a major contributor to this venture, is not only interested in the Isle as a Mid-way shipping point of the Solnor Ocean. They also believe there is a large vein of platinum in the mountains of the Isle.

The Isle is a haven for a pirate fleet consisting of vessels that are capable of traveling underwater.

1082
General Info / Rieuwood
« on: March 13, 2005, 07:31:44 PM »
The closest forest to Dullstrand (the city from which our hero's made birth) is 325 miles away, approximately a two-week walk (at base movement of 30 feet). This forest comes up quite a bit in the game log.

RIEUWOOD (Common Year 591)

This forest lies entirely within the northwest region of Sunndi, the kingdom which Dullstrand is an eastern seaport of. The Rieuwood Forest, and its mighty Ipp trees, stretch between the Hollow Highlands (west and northwest) and the foothills of the Glorioles (northeast). It is heavily patrolled and defended by gray elves and many rangers, in case Ahlissa, an antagonist kingdom, ever invades across the Grayflood River in the north (border of Sunndi).

Rieuwood has seen many a battle over the past few decades. Warfare went on for a few years (577 CY to 580 CY) when Herzog Chellor invaded from Ahlissa. Twenty thousand men, dwarves and gnomes fought the Herzog back for the three years in a nasty guerilla warfare campaign. During the liberation of Sunndi, three years later in 583 CY, the nation was almost lost, when arose the powerful Almor Commandant Osson, who led Herzog?s army back to Rieuwood where his Glorioles Army was defeated.

1083
General Info / The Moons of the Forest
« on: March 13, 2005, 07:01:45 PM »
This chart shows the phases of the moons:

1084
Out of Character Discussions / Logs
« on: March 09, 2005, 01:08:19 PM »
So what's up with the logs, are we ready to post?

1085
Out of character discussions / the task at hand
« on: March 07, 2005, 04:58:07 PM »
When last we left, I don't really remember what we were doing other than going to find the Bog Witch... whom fraz and muj don't know yet as a "witch" ...

I would bet that she is the best bet for what is ailing belwar and Himo... I don't think that we could make it anywhere else before stuff gets bad.

1086
Out of Character Discussions / Erinalia request
« on: March 07, 2005, 04:53:47 PM »
Unfortunately no, there is not way to send a pm to 2 recipients...

1087
Out of Character Discussions / Erinalia request
« on: March 10, 2005, 11:50:08 AM »
well, wait, what about things like deciding what to do next? If we stopped at sort of a "Well, that was interesting, now what" sort of place, can we talk about that? the sort of "I think we should do this" or "I'm going to get me a pet raptor who makes martinis" sort of conversation?

1088
Out of Character Discussions / Erinalia request
« on: March 11, 2005, 11:41:26 AM »
Quote from: Dray
at least when I type I can
and when you talk, it's not usually misspelled!

1089
Out of Character Discussions / Erinalia request
« on: March 11, 2005, 03:33:43 PM »
Quote from: Dray
Did U catch that as the original joke stupid-head?

Aparenlty not. Joke must have sucked.

1090
Out of Character Discussions / Erinalia request
« on: March 07, 2005, 04:53:47 PM »
Unfortunately no, there is not way to send a pm to 2 recipients...

1091
Out of Character Discussions / Erinalia request
« on: March 10, 2005, 11:50:08 AM »
well, wait, what about things like deciding what to do next? If we stopped at sort of a "Well, that was interesting, now what" sort of place, can we talk about that? the sort of "I think we should do this" or "I'm going to get me a pet raptor who makes martinis" sort of conversation?

1092
Out of Character Discussions / Erinalia request
« on: March 11, 2005, 11:41:26 AM »
Quote from: Dray
at least when I type I can
and when you talk, it's not usually misspelled!

1093
Out of Character Discussions / Erinalia request
« on: March 11, 2005, 03:33:43 PM »
Quote from: Dray
Did U catch that as the original joke stupid-head?

Aparenlty not. Joke must have sucked.

1094
Out of Character Discussions / Post Thoughts - Session 5
« on: March 07, 2005, 04:47:04 PM »
Quote
1) get into the underground on the other side of the chasm and continue exploring. maybe build a stable way into the chasm entrance by way of bridge across, ladder down, winch and platform (this would require more time than i'd like to spend).
2) follow the rail tracks to their destination. methinks that they will lead to the mines that Dave and Decal were reassigned to or to the giant waterfall (the fall of lost souls) or to both possibly connecting them.[/quote] I think that I may be unclear on this... I had thought that there was a small length of rail coming out of the ground, like, one end is burried, and the other end coming out and going for a few feet, and going back under again... I will poke through the log, to see if I can find the description later tonight. If someone gets there before me, can you post a quote of it in here??

1095
Out of Character Discussions / Post Thoughts - Session 5
« on: March 07, 2005, 04:55:59 PM »
The picture of the rails that I had in my mind were like, there was an earthquake, and they were twisted and torn from the ground at one end... for some reason... I don't know. yeah, you are probably onto something following them though.

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