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Messages - Griznuq

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House rules / Roll, Roll, Roll your stats, Gently 'till you scream...
« on: March 29, 2005, 10:25:08 PM »
Quote from: Johan
The point is to have a character that's fun to play. If, in my method, you generated three banks that have no numbers greater than 6, you: 1) get rid of your dice, and b) try again.

General Info / Lur'hion Redleaf
« on: March 25, 2005, 06:56:21 AM »
That's cool. I can work with that. :)

General Info / Lur'hion Redleaf
« on: March 25, 2005, 11:16:00 AM »
Angela's Character is a human fighter... and it's a guy. He's going to be pretty basic, as he's going to be her first character, with the exception of Lia, whom she's only played once. His name is Lou. :) He's got a long sword and a light cross bow.

The character quirks, I'd like to request, that we keep it easy right now. We need her to get used to the game mechanics before playing an entirely dynamic character...

the clock thing is set per user. if you go into your account preferences (in "Your Account" there's a link "Your info" There's an option to change the time. Change it to GMT -5. That's the eastern US zone.

General Info / Lur'hion Redleaf
« on: March 24, 2005, 07:37:05 AM »
So I have my Druid all generated, and he's got a name, Lur'Hion Redleaf.

Other than that, I've got nothing. Greg, you and I are going to have to put our minds together for a background. I'll converse with you via email, and once we have his background squared away, I'll post it in the Character info Forum.

House Rules / hit me with the points
« on: March 23, 2005, 02:21:06 PM »
well, in MY world, you get to add your character's age! That's what I always play an elf!!

Of course, I'm the only one IN my world...  :wink:

House Rules / hit me with the points
« on: July 19, 2005, 11:59:57 AM »
screw it, I quit.

General Info / N'arth World history
« on: March 23, 2005, 09:25:57 AM »
Very cool. I'll be printing that out too.

General Info / N'arth World history
« on: March 23, 2005, 11:10:47 AM »
same here.

Game Log / updated session 01
« on: March 23, 2005, 07:38:41 AM »
Quote from: Wildfire
i'm sure that Johan will want a crack at augmenting the entry.
I guess there's no intar-web oot in California...  :P

In Character Discussions / swamp hopes
« on: March 22, 2005, 10:01:51 AM »
*looks at Zurn... :roll:
"Yeah, sure, like that'll ever happen!"

In Character Discussions / swamp hopes
« on: March 22, 2005, 11:32:11 AM »
You didn't include anyone but yourself in you statement, priest.

In Character Discussions / swamp hopes
« on: March 22, 2005, 11:36:38 AM »
Quote from: wildfire
said, don't go into freako mode you weird all of us out!

In Character Discussions / swamp hopes
« on: March 22, 2005, 01:26:35 PM »
You may be well on your way to wierded out already.

Character Info / Laren
« on: March 21, 2005, 08:56:02 AM »
Laren stands only three feet, four inches, and is slender for his height. he's light-hearted, but always seems to be thinking about something else. An agile mind with a wandering eye. He's almost always humming or whistling a tune, usually a dance ditty, and he likes to make light of every situation. Always generous if he thinks it might better his own situation, and likes to make people laugh.
"Quick with a joke, or a light-up your smoke, but there's some place that he'd rather be!"
He says "Garret this mead here, is filling me!" as a trickle runs away, down his leg.
"Well I'm sure that I could pee behind the bar, if I could get out of this keg!"

Uh... *cough*... Sorry... :p

He loves to eat, he loves to dance and he loves to sing. He never outwardly shows any sign of stress or concern, and he feels it?s a sign of weakness. If asked his profession he will reply "Making merry!" and he will off the asker a drink, mainly to change the subject.

He?s always trying to reason things out, and only resorts to violence when all else fails, always trying to divert his enemies as opposed to fight them.

A loyal group member but a spiteful adversary, devious and begrudging. Not above hitting below the belt. (It?s as high as he can reach!)

One of the more interesting parts about Laren is that he's doesn't seem overly nosey. He seems perfectly happy with not knowing what he doesn't know. however, this is just a tactic. He knows that most of the time, when someone hints at something, it's because they want to share it, and thinking that Laren did not pick up on the hint, they will elaborate in their own time. Patience is a virtue. This is why Laren often seems to miss the obvious, sometimes making people question his intelligence. This is all part of the plan!

Game Log / what's in and what's out
« on: March 21, 2005, 08:03:35 AM »
Well, in past games that I have been in with Steve and the Jims, there's been a lot of open info that our characters wouldn't really know... things like interludes, like "Meanwhile: A dark figure climbs some stairs and opens the door. the man in the room behind the oor says "You're late" and casts a glare. The man reports "They have arrived, boss""

and then the action would go back to us... so WE as players would have heard that, but our characters wouldn't. It adds more to the story, and challages the player.

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