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Messages - Phineas

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106
In Character Discussions / Finding Himo
« on: December 14, 2005, 11:24:58 PM »
"Meow."

Mirri turns, and leads Himo back to camp.

I have nothing else to add. :)

107
In Character Discussions / Finding Himo
« on: December 07, 2005, 12:19:43 AM »
This would take place shortly after Himo left the group.

Mirri stretched from her curled position near a tree.  She had watched Himo march off into the thick woodlands.  Her initial assumption was that Himo was attending to some personal business, and would soon return.  As the sound of Himo's pushing through the growth was no longer heard, Mirri frowned.  Why would he travel so deeply into the woods just to pee?

Mirri rose and interupted Arlen's discussion with Beloved.  "Himo is travelling too deep into the woods.  It is not safe.  I will bring him back."

With that, she hoisted her spear to her side and trotted into the woods, moving in the direction that Himo have travelled.

108
House Rules / Character generation
« on: February 10, 2006, 08:06:00 PM »
I am modifying the Human perk package in the following way (changes are notated in bold text):

* Specialized training: Select any one (1) cross-class skill for your character class. This skill permantly becomes a class skill for your character. You gain a +2 bonus aptitude bonus when making checks for this skill.

* Advanced studies: Select two (2) of your skills that have a minimum of one (1) trained rank. You gain +3 bonus on the first skill, and a +3 bonus on the second skill.

Please update your character skills accordingly.

109
House Rules / Character generation
« on: February 13, 2006, 01:31:27 PM »
You select a cross-class skill in which becomes a in-class skill, and you receive a +2 bonus when making checks against this skill.

As I had mentioned in a private message to one of the other players, I recognize that this may seem high, but it really isn't that much out of line with other skills at first level (I believe that at 1st level, Mirri was +9 on jump checks).

I am pushing for characters to have specialized skills. :)

110
House Rules / Character generation
« on: October 18, 2005, 09:46:52 PM »
(From a previous post in a differnt forum):

* Develop your character's physical traits, including the name, race, sex, etc. of your character.

* Character generation: roll 4d6, discarding the lowest roll.  Roll for 7 abilities, discarding the lowest.  Characters will gain maximum hit points when advancing levels (no die rolling for hit points).

* Develop a loose and flexible background for your character.  Is he wealthy?  An outcast?  Socially connected?  Also please make a simple, loose outline about what this character's goals are: what does he hope to achieve?  What does he hope to gain?  How do you envision his role in a party with four other people?

Example: Lucky Larry grew up impoverished along a river-side town.  He scraped out a living by running as a messenger. Running allowed him to grow strong and hardy over the years.

HUMAN PERK PACKAGE:

If you are human, you gain the following bonus feats:

* Specialized training: Select any one (1) cross-class skill for your character class.  This skill permantly becomes a class skill for your character.  Example: Lucky Larry, a Fighter, selects the skill "Perform: dance".  This skill is now treated as a class skill for this character.

* Advanced studies: Select two (2) of your skills that have a minimum of one (1) trained rank.  You gain +2 bonus on the first skill, and a +2 bonus on the second skill. (q.v. feats "Acrobatic", "Alertness", "Athletic", etc.)  Option: give this feat your own cool sounding name, but may wish to note, in parenthesis, that this is "advanced studies".  Example: Lucky Larry selects a +2 bonus to "Perform: dance" skill rolls, and a +2 bonus to "Jump" skill rolls. The fighter renames the feat to "Legs of the Runner (advanced studies)".

111
Out of Character Discussions / Character generation
« on: February 25, 2005, 05:54:37 PM »
Whelp, so much for my tyrannosaurus theif character.

112
Out of Character Discussions / Character generation
« on: October 18, 2005, 09:46:52 PM »
So I'm thinking...

I am trying to break old habbits. I've always had a character that's been  fairly well "Balenced" in my mind. a decent melee weapon, some sort of ranged, and fair armor. This usually means some sort of fighter.

I know that we've all been playing a long time, some more than others, and we know how to seperate what we know from what our characters know, so I'm not going to be all secretive about what my character is. If you want to remain in the dark about whatever I end up with for a character, do not read further! Based on the info that Drew has given me, Here's what I have been thinking:

Psionics is something that I have never really had much experience, nor love for... however, it's a lot different now than it had been. I have borrowed the book from Drew, but I have not had the time to read it just yet. I plan on doing some of that this weekend. Because it's easier, I would like to ask questions from you guys that the book would answer... Can a psionicist be just a regular-seeming character? can they use weapons/armor? I think I would like to do something like a battlemage/psionicist. What sorts of problems would a class like this run into?

113
Out of Character Discussions / Humans - The Benefit Package?
« on: October 18, 2005, 09:23:32 PM »
If you would like to begin generating your character, then here are my suggestions:

* Develop your character's physical traits, including the name, race, sex, etc. of your character.

* Character generation: roll 4d6, discarding the lowest roll.  Roll for 7 abilities, discarding the lowest.  Characters will gain maximum hit points when advancing levels (no die rolling for hit points).

* Develop a loose and flexible background for your character.  Is he wealthy?  An outcast?  Socially connected?  Also please make a simple, loose outline about what this character's goals are: what does he hope to achieve?  What does he hope to gain?  How do you envision his role in a party with four other people?

Example: Lucky Larry grew up impoverished along a river-side town.  He scraped out a living by running as a messenger. Running allowed him to grow strong and hardy over the years.

HUMAN PERK PACKAGE:

If you are human, you gain the following bonus feats:

* Specialized training: Select any one (1) cross-class skill for your character class.  This skill permantly becomes a class skill for your character.  Example: Lucky Larry, a Fighter, selects the skill "Perform: dance".  This skill is now treated as a class skill for this character.

* Advanced studies: Select two (2) of your skills that have a minimum of one (1) trained rank.  You gain +2 bonus on the first skill, and a +2 bonus on the second skill. (q.v. feats "Acrobatic", "Alertness", "Athletic", etc.)  Option: give this feat your own cool sounding name, but may wish to note, in parenthesis, that this is "advanced studies".  Example: Lucky Larry selects a +2 bonus to "Perform: dance" skill rolls, and a +2 bonus to "Jump" skill rolls. The fighter renames the feat to "Legs of the Runner (advanced studies)".

114
Out of Character Discussions / Humans - The Benefit Package?
« on: October 18, 2005, 11:44:58 PM »
Quote from: Dray
How many artifacts do we start with?
Here we go.  "Belt of Bed Wetting."[/i]

115
Out of Character Discussions / Humans - The Benefit Package?
« on: October 20, 2005, 08:05:36 AM »
Just a reminder: you're not restricted to just the PHB for selecting skills.  Keep in mind: if your fighter is taking the skill "Spellcraft", then you should be prepared to answer some questions on your character's background! ;)

116
Out of Character Discussions / Humans - The Benefit Package?
« on: October 20, 2005, 07:36:35 PM »
Quote from: http://www.crystalkeep.com/d20/rules/DnD3.5Index-Skills_Actions.pdf
Crystal Keep's Skill index[/url].

They also have a long list if feats.

117
In Character Discussions / Session 7.5
« on: September 27, 2005, 09:49:16 PM »
Oops! I posted. I'll delete it.

Should have a READ ME FIRST in the title for this post; I got lost with all of the entries.

118
In Character Discussions / Session 7.5
« on: September 28, 2005, 11:14:33 PM »
Garbh?n does not drink.  It poisons the mind and body; the Northern Horsemen need to keep alert and sharp.

What do you think?  Is this an oxygen-starved-mind-dream-sequence?

119
In Character Discussions / Session 7.5
« on: October 14, 2005, 01:55:45 PM »
Quote from: Dray
Post 3 continues with a quick turnaround back to Garbhan. He's dead.

Son of a...!

120
In Character Discussions / Ragnars report
« on: August 13, 2005, 08:09:01 AM »
Quote from: green:b66af6a4ba
OOC I'm fairly certain that Sayer would be there too but we'll carry on.[/color]

Sayer would have seen Maal and Dale to the door of Ashe's building, and from there Sayer would have returned to his quarters.  His report will be handwritten: one report for Julius, and one report for the Archduke of Kurr.  The difference between the two reports is how wording is used: Julius' report would be more military and matter-of-fact, while the Archduke's report would be more social.

Once Sayer completes this report, then he will clean himself.

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