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Topics - Phineas

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General Info / Shadowlands status
« on: January 18, 2006, 11:18:07 PM »
A milestone was reached this evening: I've completed designing the Shadowlands map!

I'll add some finishing touches to it over the next couple of evenings, and once that is completed I will begin posting the Shadowlands Almanac.  This will be a basic summary of the western kingdoms, giving the players a feel for the setting.

Thanks again for your patience. :)

In Character Discussions / Writing a report
« on: December 07, 2005, 12:54:44 AM »
This would take place during Jarmok, Maal and Dale's patrolling of the woodlands.

Sayer's small writing desk was cluttered with scraps of papers.  He wrote out several notes regarding this evening's attack on the eastern side of town.

Blazing buildings, dark denizens, viscerated villagers, stealthy snipers.  Sayer had hastily scribbled the specifics of the events on numerous pieces of parchments.  He sorted through his notes and began composing his report for Julius.  He wrote quickly and fluidly, summarizing in his beautiful handwriting the events of the evening.  He then listed the specifics: the number of buildings that burned, the number of citizens that were killed, the number of corpse-eaters that were among the buildings, and finally the number of archers that were defeated.

There was one detail that Sayer could not include in his report: why?  Why did this attack happen?  Sayer would want this question answered before writing a similar report to the Arch Duke of Kurr.

Sayer formulated a thought.  Julius may have that answer.  Surely he would be awake at this hour, having been alerted to this evening's incident.  If Sayer could present his report to Julius now and make some casual inquires...

Sayer stood, and prepared his report for delivery.  After sealing the parchment with wax, he wrapped his cloak around himself and stepped out into the evening air.

In Character Discussions / Finding Himo
« on: December 07, 2005, 12:19:43 AM »
This would take place shortly after Himo left the group.

Mirri stretched from her curled position near a tree.  She had watched Himo march off into the thick woodlands.  Her initial assumption was that Himo was attending to some personal business, and would soon return.  As the sound of Himo's pushing through the growth was no longer heard, Mirri frowned.  Why would he travel so deeply into the woods just to pee?

Mirri rose and interupted Arlen's discussion with Beloved.  "Himo is travelling too deep into the woods.  It is not safe.  I will bring him back."

With that, she hoisted her spear to her side and trotted into the woods, moving in the direction that Himo have travelled.

House Rules / Character generation
« on: October 18, 2005, 09:46:52 PM »
(From a previous post in a differnt forum):

* Develop your character's physical traits, including the name, race, sex, etc. of your character.

* Character generation: roll 4d6, discarding the lowest roll.  Roll for 7 abilities, discarding the lowest.  Characters will gain maximum hit points when advancing levels (no die rolling for hit points).

* Develop a loose and flexible background for your character.  Is he wealthy?  An outcast?  Socially connected?  Also please make a simple, loose outline about what this character's goals are: what does he hope to achieve?  What does he hope to gain?  How do you envision his role in a party with four other people?

Example: Lucky Larry grew up impoverished along a river-side town.  He scraped out a living by running as a messenger. Running allowed him to grow strong and hardy over the years.


If you are human, you gain the following bonus feats:

* Specialized training: Select any one (1) cross-class skill for your character class.  This skill permantly becomes a class skill for your character.  Example: Lucky Larry, a Fighter, selects the skill "Perform: dance".  This skill is now treated as a class skill for this character.

* Advanced studies: Select two (2) of your skills that have a minimum of one (1) trained rank.  You gain +2 bonus on the first skill, and a +2 bonus on the second skill. (q.v. feats "Acrobatic", "Alertness", "Athletic", etc.)  Option: give this feat your own cool sounding name, but may wish to note, in parenthesis, that this is "advanced studies".  Example: Lucky Larry selects a +2 bonus to "Perform: dance" skill rolls, and a +2 bonus to "Jump" skill rolls. The fighter renames the feat to "Legs of the Runner (advanced studies)".

Out of Character Discussions / Character generation
« on: October 18, 2005, 09:46:52 PM »
So I'm thinking...

I am trying to break old habbits. I've always had a character that's been  fairly well "Balenced" in my mind. a decent melee weapon, some sort of ranged, and fair armor. This usually means some sort of fighter.

I know that we've all been playing a long time, some more than others, and we know how to seperate what we know from what our characters know, so I'm not going to be all secretive about what my character is. If you want to remain in the dark about whatever I end up with for a character, do not read further! Based on the info that Drew has given me, Here's what I have been thinking:

Psionics is something that I have never really had much experience, nor love for... however, it's a lot different now than it had been. I have borrowed the book from Drew, but I have not had the time to read it just yet. I plan on doing some of that this weekend. Because it's easier, I would like to ask questions from you guys that the book would answer... Can a psionicist be just a regular-seeming character? can they use weapons/armor? I think I would like to do something like a battlemage/psionicist. What sorts of problems would a class like this run into?

In Character Discussions / Charging Garbh
« on: July 12, 2005, 10:02:06 PM »
[The time when this happens is to be determined.]

Garbh?n arrives at the horse pen after returning from his duties.  The sun is low in the sky, and he has not had his evening meal.  After hopping the rail into the pen, he breaks from his normal routine of tending to all of the horses and seeks out his horse.  After locating her and saddling her, he leads the horse out through the gate pen.

"How about a bit of a work out, mm?"

Outside along the length of the pen, Garbh?n hangs a sack filled with sand from one of the rail posts.  He picks up his Horse Spear (some would call it a lance) and after mounting the horse, rides it down to the end of the pen.  He turns the horse around, pauses, and charges.  He holds the rein with one hand, the other hand holding the Spear so its blade points skyward.  As he rides, he drops the reins and draws his knees in to the animal, guiding the horse with his legs.  Both hands lift the Spear high above his head, the haft of the long Spear horizontal with the ground, the blade of the Spear pointing in the direction of his charge.

As the horse thunders by the sack of sand, Garbh?n stabs down with the Spear blade with a motion that resembles a man in a canoe bringing a paddle down to stab the water.  The Spear blade strikes, the haft of the Spear bends from the impact.  The haft of a normal spear may have snapped from such a blow, but the Horse Spear of the northern horsemen were crafted to bow and bend upon impact.  [Picture the pole of a pole vaulter bending as the vaulter launches himself...this is how I envisioned the Horse Spear looking when it strikes.]

Garbh?n continues to run his horse to the other length of the horse pen, holding the Spear with one hand, its blade once again pointing skyward.  He trots the horse back to the sand bag, expecting to see sand flowing from a hole in the bag.  Instead, Garbh?n notices a fresh nick on the fence post just above the sack.  Garbh?n looks at it for a moment, frowning thoughtfully.

"Let's try again, girl.  This time, don't run so fast."

Character Info / Garbh
« on: May 28, 2005, 11:34:35 PM »
Garbh?n (pronounced "GAHR-van") is a hard-looking man.  He has a weathered, brooding face with hard features.  He is soft-spoken, tending to taciturnity, and when he does speak, he uses plain and direct words with the accent of the northern plainsmen.

His black hair is short and closely cropped to his head, save for a short ponytail centered at the back of his head.  His large, black mustache covers his mouth.  His eyes are clear and sharp, and his glaring stare has been known to intimidate and unnerve opponents.  He is serious and humorless, often ignoring jokes and other displays of levity.

As a horseman, Garbh?n prefers to spend his time with horses, and most of his spare time is occupied with these animals.  As an animal handler, he is watchful of these horses, searching for any potential problems with the animals' ability to preform work.  He tends to be distrustful on the words of others when it comes to horses: if he is told that a horse is shoed properly, he will want to see each foot of that horse for himself.

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