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Messages - Blackspear

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91
House Rules / Critical Dice Rolls
« on: January 13, 2006, 01:53:07 PM »
Thanks to Wildfire and Johan for some great additions to our House Rules options:



Critical Hits:
Per the D&D rules a critical hit is a natural roll within the threat range and then another successive hit. I'm going to add that each successive hit within the threat range adds another die of damage.

example: Miranda is using a scimitar in a scrape with an Ogre. It's critical threat range is 18-20/x2. She hits with a natural 19. She follows up to see if it's a critical and rolls an 18. Normally the critical would end there. However, in my game it will continue on. So the next roll she gets is a 20. Miranda is happy and will roll to hit again. She rolls a 16 ending her critical spree. So, in total the damge that she would deal would be x3 (x2 for the initial crit roll, x3 for the roll of 20; the roll of 16 was out of her threat range for another critical. Only hits within the threat range can add another die to the damage).

Critical Miss:
So as has been done in the past, with acceptance I might add, is that a roll of a 1 poses a threat to a critical miss. A successive miss means a reduction of 4 to one's initiative for the following round. I would like to add that each successive miss will pose an additional reduction of 4 to initiative. Going into negative on initiative means losing the weapon giving the opponent an attack of opportunity (this is to reflect the fumbling nature that a critical miss puts a character into). The weaponless individual can then draw another weapon the following round at the expense of a move action.

Critical Success: if you roll a natural 20 on any given skill, you roll again. If that second roll would be a successful one, then you have garnered a critical success. If that second roll would not be a successful one, then you now have a Success.

A Critical Success on a Heal check is additional healing that occurs. A critical opposed skill check adds 2 to your opponent's DC (for instance if you're hiding (skill modifier = 5), and roll a critical success, your oponent's spot DC is going to be 27, or 2 above the modified 25 that you rolled).

Critical Failure: if you roll a natural 1 on any given skill, you roll again. If that second roll would be a successful one, then you have garnered a Failure. If that second roll would not be a successful one, then you now have a Critical Failure

A Critical Failure on a Heal check is reduced healing that ocurrs (instead of 1+ CN bonus in the event of a success, it is now CN bonus -1 - you actually did damage to your patient).

Critical Failures for other skill rolls will be handled on an as-needed basis. Rest assured that something bad will happen.

92
Game Log / Hit Points
« on: January 13, 2006, 10:08:49 AM »
..."the MSI GM is a hard arse, he makes you roll 2 of the class hit dice and you get to keep the highest roll.

What a bastard!"

I had toyed with the idea of sticking with the conventional rules and making everyone roll for their hit points, but I think the above quote is ample evidence of what an unpopular idea that is.   Therefore, max hit points for all!! :wink:

93
House Rules / Sorcerers
« on: January 13, 2006, 10:02:15 AM »
Sorcerers will get a d6 for hit dice.    Thanks Johan!

Furthermore, sorcerers barring some very creative storyline will be required to have either wyvern or dragon bloodlines.   This will have to be worked out with me as the character is made.    This will also add to a lot of potential opportunities for the player who is looking for a unique character to play.

Sorcerers tend to be reclusive.   They are not accepted by mainstream society and they are actively searched for by the Druids of Flaern.   They tend to be very good at assuming everyday lives while hiding their abilities.   Many pose as mercenaries.   Sorcerers are highly valued by the Pirates of Blackport as members of their crew.    One Sorcerer even rose to become the leader of the Pirates for a time...

94
House Rules / The Human Advantage
« on: January 13, 2006, 08:56:53 AM »
1.   Quoting Wildfire, "Humans in my Campaign World will not suffer the point penalty of Cross-Class skills. In other words humans will not pay double the skill points for skills that aren't allowed by their class.

Anyone who has a human in my Campaign right now that has taken cross-class skills please feel free to make the proper adjustments."

2.   N'arth is predominantly populated by humans.   Therefore, they get a +2 bonus to the following skills: Diplomacy, Disguise, and Gather Info.   Its assumed that all of these skills get the bonus while dealing with humans on N'arth.   A human trying to gather info amongst the Ogre's will not get that benefit.   The disguise check applies if the human is trying to disguise himself as a human.   Likewise diplomacy checks will only be granted the +2 when dealing with other humans.

95
In Character Discussions / Hangover
« on: December 20, 2005, 04:34:07 PM »
Hours later, Dale awakened to a foul stench rising up his nostrils.   With a start, he realized that he was literally on the hopper at the Thornhedge.  

"How in Kosuth did I get here?!! "

He then began to notice the thumping.... Thump.. Thump....THUmp...THUMP....THUMP!!   Then he realized it was his own brain pounding away like a blacksmith hammering an anvil.

As he tried to put his thoughts together, he slowly recalled the events of the previous evening.   "Man!  I've never been so drunk before....OHH Ashe and Mac must think I'm a total fool!  Well I am.    Although I never intended to get that drunk.   That Golden sap or whatever its called, has  a  strong kick!"

Now sitting on the hopper rather than resting his head on it, Dale remembered hurling his dinner all over that smelly dwarf.   He chuckled to himself...Then he felt terrible...   "What a waste of a perefctly good pheasant!"

96
In Character Discussions / Hangover
« on: December 21, 2005, 09:01:57 AM »
"Don't worry Keltan.  I've got it under control.  Just leave the water by the door.   I'll clean myself up.

97
In Character Discussions / Hangover
« on: December 21, 2005, 09:30:44 AM »
"Ok."

Dale stands up and goes to the door of the privy.  He opens it and picks up the water and brings it to the dressing table in the common room.  There, he begins to wash and shave himself, paying special attention to his hair and beard, making sure that there are no lasting remnants of his night out.


Once finished, he looks at the dwarf and feels a bit of remorse.  "Damn it I shouldn't have done that.  Now he'll only smell worse!"

Changing his clothes, he heads to the river for a swim.

98
In Character Discussions / Hangover
« on: January 02, 2006, 09:06:26 PM »
Dale stares blankly at Maal.    He sees Maal, but is very confused to see her sopping wet and her wet hair throws him off.   After he strides 3 or 4 steps past her, he turns and starts to greet her, but feels stupid for not having recognized her, spears and all.   Instead he mumbles something unintelligible and gives a half wave to her back as she strides away from him.  

"Well, I must be making a good impression with everyone.   Pretty soon I'll have to move out of this place too.....Jackass!  Who else looks like an amazon carrying spears and shields.   That Bronzesap is dangerous stuff!"

Dale continues towards the river and mentally berates himself to be kinder to others.  

As he continues to think about how he should be more nice to others, he strips his shirt, drops his pants and wades buck naked into the cold river.   The shock of the cold water startles him awake.

"WHOA!!   THIS IS COLD!!!"  

As if waking from a dream, Dale for the first time notices the fog steaming off the water in the early morning sun.   As he feels the sharp river rocks beneath his feet, he notices a few townsfolk staring at him.  Not the least of which is two young maidens who laugh and giggle, while pointing at Dale's shriveled and shrunken manhood.  

Not appreciating the audience, Dale dives under the water and swims away from the spectators.   "Damn it Dale!  Think before you act!   Stop being so impulsive!"  

Dale swims a good way down river, before he swims back to his clothes.   He steps boldly out of the river and dries off.  He puts on his clothes as if he doesn't care that he's stark naked in the middle of town.
Once he finishes lacing his shirt, he turns towards the old lady who is blankly staring at him, and he simply winks at her.   Then he strides back towards the inn.

99
In Character Discussions / Hangover
« on: January 06, 2006, 11:10:48 PM »
"Hey Thurgin!   How goes it?!"   Dale shouts heartily to the farmer and gives him a broad smile.  "Are you and the boys going to come by for dinner tonight?"

100
In Character Discussions / Hangover
« on: January 09, 2006, 11:33:38 AM »
"Its good to see you.   How's the farming business?   Has there been anymore trouble?"   Dale grasps Thurgins' offered hand and pulls himself into the wagon.  

 Dale is beginning to feel a lot better.   He may have to go and order himself a hearty breakfast when he gets back to the inn.   As if on cue, Dale's stomach gives a mighty rumble, so loud that even Thurgin can hear it.

101
In Character Discussions / Hangover
« on: January 09, 2006, 01:31:27 PM »
"Well I was introduced to bronze sap last night.  Good stuff.  Powerful kick!    I'll never drink it again."   Dale chuckles  "I completely embarassed myself.  Moderation is a virtue."


I am totally lost on the calendar and I don't know if this is before or after the fight with the dark cloaks.   I think its before.

102
In Character Discussions / Hangover
« on: January 09, 2006, 01:58:33 PM »
"That makes me feel much better!   I pride myself on being able to hold my liquor.  I was embarassed not only for my actions, but because a mere triple shot had so badly wrecked my noggin.   I managed to walk al the way back to the inn.   So I guess I'm not a total loss."  Dale shakes his head and smiles.   "What a beautiful day!"

103
In Character Discussions / Hangover
« on: January 09, 2006, 03:41:44 PM »
Assuming that he remembers ordering the drink, he knows that he got a triple shot.   He specifically asked to have Mac and Ashe's shots put into his glass.   Whether he remembers it or not, I'll leave up to Wildfire.

104
In Character Discussions / Hangover
« on: January 11, 2006, 09:20:06 AM »
"You too Thurgin.   Say, what brought you out this way at this time of day?"

105
In Character Discussions / Hangover
« on: January 11, 2006, 11:10:29 AM »
Dale heads to the inn.   When he arrives, he immediately makes his way upstairs.  He needs to feed Xorn before the toad croaks. :lol:

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