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Messages - fraz

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211
In Character Discussions / Erin & Mel
« on: April 12, 2005, 08:14:28 PM »
[Erinalia stares blankly at Mel...]

Did I just hear you say that you want a tattoo on the top of your head?  Why, whatever on Oerth for?

212
Out of character discussions / cheat to win!
« on: April 10, 2005, 02:01:45 PM »
Something occurred to me as I was writing up the log for Session 17...

We screwed up a bit when Arlen used his Inspire Courage Bardic Song twice on the same morning (once during the little spider battle and then again during the battle with big momma spider).  Bards are actually only supposed to be able to use that ability once per day per lvl.

Technically, Arlen was still 1st lvl, even though the experience from the first battle (which we received later) was more than enough to put him up to 2nd.  So at least we have a decent cover story for the screw-up.

In my defense, I'm still new to the 3rd Ed rules... especially the bard with all his special abilities!  I guess we just need to keep an eye on that kind of stuff in the future.

213
Out of character discussions / Mirri pics posted
« on: April 10, 2005, 01:06:08 PM »
Hey, I just posted the pics of Phin's character, Mirri, here on kulgar.org.

Thanks for sending 'em, Phin!

214
Game Log / Session 17 - Arachnid Attack!
« on: April 09, 2005, 10:41:51 PM »
Session #17:
Arachnid Attack!

[Saturday 02 April 05]
[updated 13 April 05 by [i:38af6b1a53]fraz[/i:38af6b1a53]]

[fraz: ?What's the title of tonight's session?"
GM: "Don?t know yet.  Let?s see how it goes."]

Sprouting Grass/Egg -1: Morning:

The party recovers from the battle with the Wendigo.  The body of the Wendigo burns upon the ground before them, set a-flame by one of Valen's Produce Flame spells.  Valen and Zurn move away from the blaze to meditate in peace while Arlen, worried about the flames spreading into the surrounding forest, clears debris away from the fire.

An hour later, Valen and Zurn return from their meditation.  The fire is no longer blazing.  It now smolders, but is abnormally hot, radiating intense heat.  Valen casts Create Water, tossing two gallons of liquid on the smoldering Wendigo corpse, but it only fizzles into steam with no apparent effect.

The party is ready to move on, but Valen and Arlen are very concerned about leaving the fire unattended.  After much discussion the party clears away more debris, baring a large area of earth around the corpse.

After this is done the party finally moves on in a south-east direction, resuming their search for the swamp-witch.  Arlen leaves behind the odd silver-colored dagger that he cast out into the woods at the onset of the battle with the Wendigo.

After traveling a bit, they come to the east-west road between the Forest Keep and Gorna.  The party halts to gain their bearings.  They have apparently gone too far, since Valen, Zurn and Belwar have now traveled two days south in search of the swamp-witch, when they were actually only instructed to journey one day south.  After much discussion, it is finally agreed upon to head north-east now to continue the search.

During the day of travel, Arlen and Himo continue to hear the strange whispering on the wind.  This is quite disturbing to Arlen, since he had hoped that this whispering would cease once the Wendigo was dealt with.

The party leaves the road and spends the rest of the day heading north-eastward.  A camp is set up as night approaches.

During the night, Arlen stays awake during his own watch and then during Himo's watch as well.  He is very concerned that Himo (or even Belwar, who also has been bitten by the Wendigo) could make another attempt for a midnight snack upon his arm.  He attempts to wake Belwar after Himo's watch, intending to remain awake for three full watches, but Belwar only mumbles and turns over, going right back to sleep again.  Arlen awakens Valen instead and finally settles down to a fitful night's sleep.  Nothing odd transpires, though, and the night eventually passes.

First Day of the New Moon: Sprouting Grass/Egg: Dawn:

Zurn sits on watch (the last of the night) when he sees an odd wavering visual effect over the ground at the edge of the firelight.  He reaches down to pick up a pine cone, intending to toss it at the strange visual effect.  However, the pine cone turns out to be a spider!  He swiftly casts it away realizing that there are also many more spiders swarming straight towards their campsite!  He yells for the others to awaken and prepares to defend himself.

The others leap into action upon awakening!  Himo casts a series of magic missiles as Belwar begins wiping out the spiders several at a time with his greataxe.  Mirri is bitten repeatedly as she skewers spiders one at a time on her spear.  Valen casts light to brighten up the battleground, which is still only dimly lit by the early dawn and the campfire.  Arlen backs up from the melee and begins a battle song to inspire courage in his companions.  He is uncertain about how else to help out, since firing arrows into the melee would generally be a bad idea, so he hangs back to keep his bard's song going.  Zurn Blesses the entire party as the combat continues.

The party (aside from Arlen who is still standing safely off to the side) is now completely surrounded by the spiders and the arachnids begin climbing up and onto some of the party members.  The combatants are bitten repeatedly and some notice a loss of strength due to the spiders' venom.

Valen, who has several spiders crawling upon him and has already received numerous bites, decides he has had enough.  After healing himself, he casts Produce Flame and begins seizing the spiders with his burning hands and throwing them to the ground.  Zurn also fights off the spiders with his masterworked flail.

Arlen runs over and knocks one off of Mirri's leg with his sheathed knife.  Belwar kills several more around his feet and then moves quickly over to help Valen.  He expertly slices and dices several spiders that are hanging onto the druid.

The battle finally winds down as Mirri brushes the final spider off of her fur and stomps upon it.  Valen then takes a moment to heal Mirri and himself.

The campsite is cleaned up and Valen, Zurn and Arlen roast and eat spider meat.  Belwar refuses to eat the spider meat and goes out into the surrounding woods to gather nuts and berries.

Himo also wanders off from the campsite on his own to look for food.  However, he soon gets a bit more than he bargained for when he runs into a huge spider the size of a boulder!  He is injured badly from the initial encounter, yet stands fast, casting Color Spray at the beast.  The huge spider seems unaffected by the spell though, thus Himo decides to cast Mirror Image as he flees from the monster.  The enormous spider chases after Himo, destroying a couple of his mirror images during the pursuit through the woods.  But the spider's legs are long and there is no way Himo can outrun it.  Fortunately, Belwar is foraging nearby and hears the commotion.  He hurries to Himo's aid.

Arlen, Valen, Mirri and Zurn also hear the activity and see the Color Spray lighting up the forest.  They all leap up and run towards the source to investigate.  Mirri quickly leaves the others behind and arrives on the scene just after Belwar.  Belwar has thrown an axe at the monster and he and Mirri now close in for melee combat with the beast.

Arlen and Valen finally arrive and Arlen pauses to begin another song of Inspire Courage.  Himo casts another Mirror Image spell as Belwar and Mirri continue their attack.  Valen closes in and strikes with his dagger while Arlen quickly notches and fires an arrow, piercing the spider in the eye and killing the beast!

Belwar recovers his thrown axe as Valen works on removing one of the enormous spider legs, which he plans to cook and split into rations for the party.  The entire group returns to the campsite where the spell-casters meditate for their spells while Arlen oversees the cooking of the spider meat.

[1,150 xp granted for the little spider battle; 360 xp granted for big momma-spider battle]
[Everyone lvls up!  Arlen achieves 2nd lvl]

215
General Info / MSI character generation
« on: April 05, 2005, 04:05:47 PM »
Below are the char generation steps that Dray e-mailed to me when I joined the MSI camp.  I thought we should post it up here as a guide in case one of us gets eaten by a dragon and needs to roll up a new character.

Character Ability Scores:

-Roll 6 sets of 4d6
-Reroll all ones, then take the best three of that set.
-You can then choose where you want each score.

Please use only races and classes mentioned in the PH3.5, as you will be a traveler of an origin of the eastern lands of Greyhawk.

216
House rules / Roll, Roll, Roll your stats, Gently 'till you scream...
« on: March 29, 2005, 09:48:29 PM »
Hey, I understood all of Johan's message (but then, we've been gaming together for 20+ years, so that should be no surprise).  What I didn't understand was Matt's reply.  What the heck did that mean?

217
House rules / Roll, Roll, Roll your stats, Gently 'till you scream...
« on: March 29, 2005, 10:59:43 PM »
Ah!  Didn't catch that little bit!  Well, I thought I understood all of Johan's post!  heh!

218
House Rules / hit me with the points
« on: March 23, 2005, 02:05:48 PM »
That sounds fine.  I think we're all used to it this way now.  It looks like it's becoming a standard house rule for all the games now, yes?

219
House Rules / hit me with the points
« on: March 23, 2005, 02:54:29 PM »
Quote from: Matt
Of course, I'm the only one IN my world...  :wink:


Alone again... Naturaleeee.

220
General Info / experience
« on: March 23, 2005, 02:04:01 PM »
Sounds good.  Thanks, WF.

221
Game Log / what's in and what's out
« on: March 21, 2005, 10:02:20 PM »
Quote from: wildfire
don't be worried about bias...have you read the MSI logs? it's "Mel and some other people". somehow that just makes it comical though instead of just reading an antiseptic blow by blow description.


Yeah, it's pretty funny... but that's Johan (and Mel's) style.  My style is definitely different.

222
Game Log / Threshold Game Log Discussion
« on: March 22, 2005, 03:02:24 PM »
Quote from: wildfire
i'll put in the opening description that i read for each character.


That would be awesome!

223
Game Log / Threshold Game Log Discussion
« on: March 28, 2005, 07:45:41 PM »
Quote from: Johan
I'm thinking that in the future I should probably add the information that I have in another thread and they can be ratified and integrated. That way, we all know what's being added, and can respond without unilateral modification.


Well, that's sort of what this thread is for, ya?  Or you can post it into another new thread like Wildfire did.  Anyway, I kinda forgot that an edited thread doesn't actually pop up in the "view posts since last visit" catagory.  Maybe just a note in here mentioning that you've modified it is good enough?

224
Game Log / Threshold Game Log Discussion
« on: March 28, 2005, 08:04:03 PM »
Quote
[Jarmok stays awake all night reflecting on the sudden change and cooks Mercer a fine breakfast for his journey beyond]


Johan:

How come the passage above (quoted from the log) is in brackets?  Does it need to be?

225
Game Log / Threshold Game Log Discussion
« on: March 28, 2005, 08:10:55 PM »
Quote from: wildfire
so the log has been edited to the point of making it official, yes?


What does this mean exactly?  If "official" = done, then I'd say not quite.  I'll still be tweaking it a bit - mostly to correct any spelling and grammatical errors that may have snuck through undetected.

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