Griznuq Gaming

D&D Campaigns => Threshold => Out of Character Discussions => Topic started by: Griznuq on February 24, 2005, 11:50:26 AM

Title: Character generation
Post by: Griznuq on February 24, 2005, 11:50:26 AM
So I'm thinking...

I am trying to break old habbits. I've always had a character that's been  fairly well "Balenced" in my mind. a decent melee weapon, some sort of ranged, and fair armor. This usually means some sort of fighter.

I know that we've all been playing a long time, some more than others, and we know how to seperate what we know from what our characters know, so I'm not going to be all secretive about what my character is. If you want to remain in the dark about whatever I end up with for a character, do not read further! Based on the info that Drew has given me, Here's what I have been thinking:

Psionics is something that I have never really had much experience, nor love for... however, it's a lot different now than it had been. I have borrowed the book from Drew, but I have not had the time to read it just yet. I plan on doing some of that this weekend. Because it's easier, I would like to ask questions from you guys that the book would answer... Can a psionicist be just a regular-seeming character? can they use weapons/armor? I think I would like to do something like a battlemage/psionicist. What sorts of problems would a class like this run into?
Title: Character generation
Post by: Griznuq on March 16, 2005, 08:16:15 AM
Yar!
Title: Character generation
Post by: Wildfire on March 16, 2005, 08:04:51 AM
now that's what i call taking the initiative  :wink:
Title: Character generation
Post by: Griznuq on March 16, 2005, 07:48:32 AM
Quote from: Fraz
Isn't it possible to upload the maps to griznuq.com as well?


Yeah, it is. It's just that I would have to do it... which of course I have no problem with. I believe that I had said that in the last thread, but I can't remember exactly. What I am thinking about doing, and let me know if this is something you would be interested in, is give you guys some ftp access so that you CAN put images up in your own space. Let me know. if this is something that you would want, I would then post a "how to" including uploading and referencing here in the forums.
Title: Character generation
Post by: Wildfire on March 16, 2005, 06:37:29 AM
That's fine. Maybe we could put a link on Griznuq referencing the maps on Kulgar instead of a direct channel.
Title: Character generation
Post by: Wildfire on March 15, 2005, 04:52:22 PM
so far so good. there will be more info on it's way. probably not by game time on Saturday but soon thereafter. I'll have a map to be posted...we're still good with that , yes?
Title: Character generation
Post by: fraz on March 15, 2005, 04:27:23 PM
Hey guys,

I updated the Threshold (http://kulgar.org/threshold/threshold-intro.htm) section of kulgar.org.  I think it's all up to date now.

Wildfire, let me know if there's other stuff missing that should be on there.
Title: Character generation
Post by: Wildfire on March 09, 2005, 04:50:28 PM
Himo, it will probably be up on Kulgar soon. However, History and Current events are in the "threshold general info" chapter. it doesn't have all of the current information but Kulgar does...except for the History. So, to make a long story longer:

1) kulgar has information
2) Threshold General Info has information
Title: Character generation
Post by: Wildfire on March 09, 2005, 04:42:37 PM
Slacker :twisted:
Title: Character generation
Post by: fraz on March 09, 2005, 04:17:58 PM
Quote from: http://kulgar.org/threshold/threshold-intro.htm
here[/url].

Just looking now, I realize that the History of Elsenban is not actually up there yet.  You mailed that out a while ago, right Wildfire?  I guess I forgot to put it up there...
Title: Character generation
Post by: Wildfire on March 08, 2005, 03:52:24 PM
The weapons remark was in regards to another post. Didn't mean to mislead you.

Much of the info for my campaign is on Kulgar.org (is org right?) feel free to read all you want. For the races that are allowed from the psionic HB i allow Xephs, Maenads, Thri-Kreen, and i'm still not sure about elans. All others are not allowed at least not yet. There may be certain nuances that would be applied depending on what you might make. it would be too much for me to think of them right now but i'll let you know as the situation arises.

Something that you should be aware of straight up: this campaign is not always a continuing storyline like Forest Keep. it's going to be played by whoever is available to play. Characters may change from session to session. the consistencey remains in the location (Threshold) and in the characters as an association...and to some extent the adventures.
Title: Character generation
Post by: on March 08, 2005, 03:04:26 PM
Didn't plan to get phisical with wepons and that stuff... :P  I was think about a psinics-type color spray  :evil:
Title: Character generation
Post by: Wildfire on March 08, 2005, 07:09:57 AM
Do as you will...just don't get too physical with the weapons...blood is difficult to clean off of a rug.
Title: Character generation
Post by: on March 07, 2005, 06:49:44 PM
Also does any one know if the Madenad race are alowed It said for now so... i'm a little unsure. :twisted:
Title: Character generation
Post by: on March 07, 2005, 06:47:27 PM
If not too late and if NO one has any objections I would like to play threshhold as well.  :?:  :mrgreen:
Title: Character generation
Post by: Griznuq on March 01, 2005, 01:16:02 PM
either you finish soon, or we're all just going to come down and play... and NEVAR LEAVE!!

We will play freaking checkers and eat your stuff!! and Muj will dump soda!! and I'll throw candy wrappers!!

Actually, all that stuff is gunna happen when you're done anyway... so...
Title: Character generation
Post by: Wildfire on March 01, 2005, 01:12:05 PM
The Threshold camp is not by any stretch overrun with Psionics. As a matter of fact there is quite a bit of diversity...much for me to work with. I'm really looking forward to playing this as it's something i've been wanting to do (the town concept with rotating characters) for some time. I hope it's as good for you as i expect it to be.
Title: Character generation
Post by: Griznuq on February 28, 2005, 12:17:03 PM
I was thinking something along the lines of the precognician... that would be very useful as a rogue. I think that as I progress in level, I may start to think about multi-classing. we shall see.
Title: Character generation
Post by: Griznuq on February 28, 2005, 11:38:08 AM
Who is "we"??
Title: Character generation
Post by: Dray on February 28, 2005, 11:35:58 AM
Do not read further if you do not wish to know what Dray will be playing. I will be playing a "soulknife". Just wanted to mention this as the above string of text got me concerned, until Matt strayed away from a psionic class.

This class I had decided upon ages ago while talking with Wildfire about his campaign. My concern is that after all of yuo review this wonderful book, we'll having nothing but mindbenders in Threshold, and leave Wildfire with limited options for the beginning of his campaign.

I also will be playing one of the new races in the EPHB, but the name escapes me right now, also approved by aforementioned GM.

Looking forward to this campaign, I am hoping that we can start to make DnD Saturday night sessions a more permanent thing in our lives, and this campaign might be the answer to that. As it will not take all to attend for the session to actually take place.

-Just my 3 cents (inflation).

-Dray :D
Title: Character generation
Post by: Phineas on February 25, 2005, 05:54:37 PM
Whelp, so much for my tyrannosaurus theif character.
Title: Character generation
Post by: Wildfire on February 25, 2005, 01:07:16 PM
clarification of above post:

this is not to say that any of you don't know how or couldn't role-play any given race. it was just a story and an outlook i was sharing.
Title: Character generation
Post by: Wildfire on February 25, 2005, 01:03:44 PM
i need to put some restrictions on some of the races in the EPHB...who's in and who's out. no Gith-folk, no halfling bug men, elans...hmmm...i'll get back to you, no half giants, no duergar. that's all i can think of for now. i like the exotic as much as anybody but some of these races are more than i care to deal with.

side story: back in the day, a friend of mine, Gus, was intrigued with playing unconventional things. as a matter of fact he was (from what i gather) somewhat obnoxious if he didn't have something outrageous or peculiar. for instance, he was telling me about the Pegataur (yes, a Pegataur) that he made (in another camp). i was sort of puzzled as to why this was such a fix for him. i came to understand that it was a way for him to make up for the lack of role-playing experience.

Granted, playing an exotic race is no doubt fun (one of my favs is the Wemic) but i believe that one should know how to role-play before taking on something that they may not know how to handle.
Title: Character generation
Post by: Griznuq on February 25, 2005, 11:06:24 AM
I had read that part about choosing a school. Neat stuff, methinks.