Griznuq Gaming

D&D Campaigns => Threshold => Character Info => Topic started by: Johan on July 08, 2005, 08:01:59 PM

Title: Jarmok's Race
Post by: Johan on July 08, 2005, 08:01:59 PM
This is my attempt at a new, novel D20-compatible race. It is the race that I used to create Jarmok:

From the dense depths of the northern mountainous forests to the sparse scrub-lands live the Gentorians. They are a clever, resourceful self-reliant people who live in harmony with the earth in hunter-gatherer fashion. Among those who are familiar with them, the Gentorians are highly respected for their knowledge of the woodlands. Gentorian rangers, druids, and barbarians are often emulated as paragons of those classes.

Gentorians are shy and secretive, not trusting to strangers or outlanders, as they refer to anyone not of their lands. Among their own they are loving and affectionate, placing great value on each individual of their small clans.

Physical Description:
Gentorians typically stand between 5 and 6 feet tall and weigh between 90 and 160 pounds with men being on average heavier and taller the women. As a race they are slim and graceful. They have ruddy skin that?s covered with a light layer of body fur, which ranges the full range of colors from white to black, orange to brown. Gentorian?s ears are pointed, like those of an elf, but sit slightly higher up on the sides of his head and are slightly cupped. Their eyes are somewhat bulbous, and their slitted pupils bespeak their feline ancestry.

Gentorians favor utilitarian dress and functional affects. Having in their society only what little metal they can trade for, they use mostly weapons that the land can offer, favoring bows, clubs, and spears.

Gentorians share no particular love for any given species (other than their own), but respect the elves and any individuals who revere the earth and nature. A gentorian friendship is one that is difficult to earn and just as difficult to dissolve.

Gentorians are almost always neutral, but can run the gamut from good to evil.

Gentorian Lands:
Gentorian clans are unique to temperate regions and range from high, deep forest to low, sparse scrublands. They have no organized cities or towns, but live in close-knit extended families that might erect hide or wooden shelters or take refuge in abandoned caves. Inter-clan trading is common among the Gentorians for clansmen and women as well as for weapons, foods, and artwork.

Gentorians hold the earth and all things of nature as sacred. Their gods are the trees, rivers, and the land.

Gentorians have their own primitive, guttural language, which is partially comprised of gestures and has no written components.

Gentorian names are fleeting things, and an adult gentorian might have had a dozen or more in his life, although only one at a time. Their names are often bestowed upon them by a clan elder, and reflect an action taken by the individual.

Male Names: Contach, Droamun, Zekth, Hkramon, Godrin, Arketh, Wintow
Female Names: Dremblin, Chunto, Rhamadha, Jinto, Shenkto

Gentorian adventurers are a rare breed. There are only a few circumstances that drive a Gentorian away from their homelands. Whether on a quest, pure curiosity of the world around him, or by ostracization, a Gentorian is a fierce and loyal ally to those who have earned their friendship.

Gentorian Racial Traits:
?+2 Dx, -1Wd, -1 Ch, Gentorians are quick and agile, but tend to be mistrusting of strangers.
?Medium: As medium creatures, Gentorians have no special bonuses or penalties due to their size.
?Low-Light Vision: Gentorians can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain their ability to distinguish color and detail under these conditions.
?Gentorian base land speed is 30 feet.
?A Gentorian?s quick reflexes grant them a +1 racial bonus on Reflex Saving throws.
?A Gentorian?s instinctive autonomy and self-reliance give him a +2 racial bonus on Saving throws vs. Enchantment spells or effects.
?A Gentorian?s intimate relationship with the earth grants him the Alertness feat (+2 to Listen & Spot) and the Treefriend feat (+2 to Climb & Survive).
?A Gentorian?s feline ancestory bestows the Improved Initiative bonus feat and the Slow Fall special ability as per the Monk class, at 5 feet per character level.
?+2 racial bonus on Balance, Jump, Move Silently checks, as well as a racial Animal Affinity circumstance bonus when dealing with any of the various cat species, including lions, tigers, and all other species of large cat.
?Automatic Languages: Common and Gentorian. Due to their reclusive nature, Gentorians gain no bonus languages.
?Favored Class: Barbarian. A multiclass Gentorian?s Barbarian class does not count when determining whether he takes an experience point penalty (see XP penalty for Multiclass Characters).
Title: Jarmok's Race
Post by: Johan on July 09, 2005, 05:34:20 PM
Nope - that's why I didn't mind posting it here (now).
Title: Jarmok's Race
Post by: Griznuq on July 09, 2005, 01:08:39 PM
Heard anything from WoTC?