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Messages - Wildfire

#106
Thanks Johan...much appreciated!
#107
In Character Discussions / Darkening Shadows
March 04, 2012, 10:29:36 PM
OOC:
Good call on the Sense Motive check.

Her sales pitch and actions are her playing every bit the part of your disguise as Oddball Oscar. It's a cover for you in case anyone happens to be watching for whatever reason. Her bumping the secret door open is her allowing you into the Half-Pint and into Gibble's "office" through the secret entrance from the street.
#108
Session 24: Up the Mountain Over the Chasm (Part 1)

Qwydeon Zinnyas Voldyn  VY 237 (June 7)


Hafaveraal

Your nomadic life in this part of the world has been volleying you back and forth from Threshold to the Valley wall for weeks now. The view of the trail has been the same but those that have hired you as a guard escort have been different. Many are pilgrims to see the legendary Valley of Mist and pay homage to their respective deities. Others have been merchants on a less noble endeavor to make some coin from the pilgrims. Still, others are students and teachers on their way to see the vast library at the main temple. Whatever their persuasion or cause for their trip, they all have paid honestly for your expertise in protection. So here you are at the partially constructed entrance to the most blessed of places never having gone in. Many of the tradesmen here that are constructing the entrance know your face and call you friend. The mammoths that are used to aid construction have developed a fondness for you and often rub your head with their massive trunks.

Maal

Your last few weeks in Threshold have been quiet to say the least, that is, except for the training sessions you've had with young man Kyle and his friends. After the Fortmount was emptied of its inhabitants, Julius asked if you would keep watch over it until the Protectorate had returned in full force to see to its full use. So there you've stayed as the steward of the keep. Every day the boys come and complete their assigned tasks and as payment you train them to fight. You often hear them talking about who exactly you like more and which one you'll kiss first. Of course, you then promptly beat that thought out of them when it comes to sparring time.

A coupe of day ago your friends in the Protectorate embarked on a journey south to the Valley of Mist. It's a mission of profound importance but Julius thought that having a skilled warrior of your caliber in the town was equally important. A day after they left, Julius came to you with concerns that they would, in fact, need your guided spear. So south you traveled to a Wildlander place of legend.

Bastion

You stand on the edge of the most divine location in all of Elsenban. For a priest, any priest, there is no other place that would compare save the heaven that awaits each soul. In your bones you can feel the sanctity before you. Your heart even feels drawn to the Valley giving you the sensation of having been there even though you know that you have not. What you do know, besides the common knowledge of the Valley, is that a great library housing thousands of tomes and scrolls in the great Temple of Nyx'Ianar waits at the far end of the Valley. To visit such a library is perhaps the finest pleasure for a priest of Sardior second only to the temple itself. Yet there is urgent purpose to this visit to the Valley of Mist and perhaps the vast library will have to wait.

Not only does your desire to dissect the library call to you but also the chalice. It calls not with a voice but with a yearning felt inside much like a thirst. You sense that it is fractured and wishes to once again be whole...but to what importance?

Maccabeus

For any member of your clan and kin it would be no small event to visit this place of legend, nearly myth, known in the common tongue as The Valley of Mist. Few, if any, of your kin have been to this place although others have spoken of your grandsire speaking of it. Here you are now walking the same path as he probably did so many years before. Thoughts of coincidence versus destiny have gnawed at you in the back of your mind. You know that Ashe would say there's no such thing as an accident.

Although the excitement of visiting what is surely a most sacred land fills you it is shadowed by the purpose of the visit. The salvation of Whispers life and the survival of the Goldleaf Grove is being carried by you. The violation to the unique trees by agents of Zyxu can only be cured by the planting of a Vallenwood Acorn within the grove. That acorn can only be found in the Valley. So down the dusty road you walk taking the same steps perhaps as your grandsire before you.
#109
General Info / Saving the Fey
February 28, 2012, 09:31:49 PM
Just to mark what should be read in prep for Fridays game I'm bumping this up.
#110
Game Log / Session 23 "A Journey for a Whisper"
February 18, 2012, 11:03:00 AM
Session 23

The five companions journeyed southerly, accompanying a small two-wagon caravan of pilgrims who were by coincidence headed to the valley and in need of a guard, in which capacity the companions agreed to serve.

The late sythus air was just getting to that point where it was due to become laden with humidity, and the heat would be full upon then in a matter of but a few weeks. Maccabeus, bare-backed and bootless, ranged out front of the small caravan by a short bow-shot, serving as guard as he sat astride his brother Wolf. The morning wore on easily.

Less than a hand before mid-day, Wolf pulled up rather abruptly; he sensed something...foreboding. Maccabeus tasted the air; the hair on his nape quivered slightly, but the little gnome couldn't identify anything tangible – it might be that his hairy warning was little more than an affinity for Wolf's apprehension. The two backed out of the forward and rejoined the others of the Protectorate, who were still with the small caravan.

After a brief discussion, it is decided to halt the caravan while Dale, Wolf, and Maccabeus explore the region ahead.

Their first discovery is that of a small track off the east side of the road, which they explore. Wolf's superior nose smelled some villainy and Maccabeus was easily able to tell that someone trod this way only recently – within the last hour. The three companions prowled on warily until, in short order, the track led them to a small Ash Ring.

With but minor conversation, Dale and Maccabeus left the Ash Ring and went back to the caravan. They weren't willing to spend too much time in this tangent, and Maccabeus was wont to leave the Ring inviolate, as he and Ashe had decided regarding the previous one that those two and Kym had discovered mere weeks ago. Maccabeus made a mental note to speak with Ashe on this Ring upon his return from the Valley.

The company pressed onward. Once the caravan was a hand beyond the Ashe Ring, Maccabeus again ranged out in front of them, again by a short bow-shot. In the evening, watches were assigned and posted, and the night passed without incident.

 Qwydeon Albyr Aryor VY 237 (June 6th)

Aryor began in much the same manner as any on the road: after Maccabeus honored Herself and Her children, a camp-breakfast was enjoyed and the company rolled out just more than a hand past sun-up.

Morning passed and shortly thereafter they came upon a broken-down wagon on the side of the road with a bedraggled elderly gentleman hiding in it. The man claimed to be the lone survivor of a small group of pilgrims that were headed to the valley. He claimed that they were beset by a group of bandits and carried off. He got away and made his way back to the wagon, hoping that someone would find him.

In front of the wagon, two horse carcasses rotted; they were killed within the last days, and arrows protruded from them. The old man requested that the companions try to rescue his friends; they were taken away in *that* direction (westwards).
 Dale didn't buy a mote of this old man's crap, but the rest of us cajoled the rogue into submission and the democracy decided to go and try to save the old man's friends.

We followed the old man's directions and shortly came upon a dense thicket of trees with a crude, but effective wooden wall stretching from tree to tree forming a misshapen circle. Looking through the entrance into this wooden fort the companions could see people keeping guard and patrol.

There seemed to be ought to do but charge into the fort to save the prisoners. Wolf bore Maccabeus into the hold boldly...like a pair of briar-berry idiots. It became instantly evident that this was an elaborate trap; as the brothers entered the fort, their scene abruptly changed to the wooden fort as they saw it from the outside but with instead of people there were webs. They could also see a cave that was choked with spider webs. The two immediately tried to pull out, but they were ensnared in the webs pretty effectively.

Bastion noticed that the old man was now some sort of spider creature and quietly pointed the oddity to out to Dale. The Spider Creature noticing that he had been discovered, cast a spell and put L'Roigh to sleep and dazed Dale. Battle ensued with only Bastion and Ragnar left to defend. Various spells flew back and forth and damage was done. Dale came out of his confused state, L'roigh was still asleep, the spider guy changed into nearly a full spider and began to run away with the others were in pursuit.

Wolf's great strength tore at the cob webs and he bore Maccabeus back out from the cave. Once outside, they assessed the state of affairs there. Maccabeus and Wolf saw the spider guy had turned into more like a spider and was running from two very enthusiastic members of the Protectorate. Thinking quickly, Mac entangled the beaten spider thing and the others finished it off. The company was triumphant. As we gathered our collective minds and thoughts, we explored the cave, burning off the spider webs so as to be able to see around better.

Dale found an odd section of wall in the stone worked cavern, which secreted a compartment, which in turn held 3 scrolls wrapped in a cloak. On the cavern floor was an assortment of equipment, clothes, coins, gems, and an old silver chalice.

The companions, now fully aware that they had been duped and (at least on Maccabeus' part) acutely aware of the fact that they should have listened to Dale and just killed the old man when the found him at the wagon (perhaps next time?), heighed back to the road, and collected their own two wagons to continue their way south.

They pushed on into the night, having lost more time than they would have liked with spiderman, but also wanting very much to arrive at the entrance to the valley by the end of the day's travel.

Mission accomplished: arrival at the wall that is the northern perimeter of the Valley of Mists (Maccabeus broke down in a fit of pious expectation!) 

As the companions set in for the night, planning their moves for the following days (it's actually the case that we have no friggin' clue where we might be going after we surmount the bulwark and descend into the Valley), they find themselves in combat!

Attacked by Dolph Lundgren in the night, a viscous battle is engaged. The companions win, but Dolph hits REAL HARD. Bastion's adeptness in the healing arts proves a decided asset.

End of session?

Did I get this right? Or did we fight Dolph on the same night that we found the Ash Ring? I believe that you guys fought Dolph on the night of arriving to the Valley entrance. The two caravans were not with you (the people in the caravans would have been annihilated if they were!). There was much discussion about Dolph and having visited the ash ring and if he followed you guys all that way.

I'm a bit hazy, and I'm sorry for letting this go so long before I addressed it. I can't find my notes either. Also, Drew, I don't recall the details of Dolph's attire or weaponry, but I have a nag that says both were unusual. He didn't have any loot either, right?

Dolph had ragged clothes, wild hair, half whitened eyes that had a constant steam of blood flowing from them, and plated wrist razor gauntlets that had 2 long serrated blades protruding out the end (ala Wolverine) that caused some very wicked lacerations. He did not have any common treasure.
#111
General Info / Saving the Fey
February 18, 2012, 10:45:45 AM
Johan, good news...I found the Game Log in my files...I will post it with my remarks.
#112
General Info / Saving the Fey
February 18, 2012, 10:19:11 AM
Cool...thanks!
#113
General Info / Saving the Fey
February 15, 2012, 06:15:48 PM
Here are the Game Logs and ICD's in chronological order to date that comprise the mini-epic "Saving the Fey". Reading these will give anyone playing this adventure, either from the start or joining in the next table session, almost everything they need to know to be caught up.

One thing that is missing is the full game log for Session 23 which I hope Johan still has in his vast resources of Game Logs. Johan, if you don't have it perhaps you and I can recount the session?

Game Log: Session 15 "Nettle Demons"
ICD: Nettle Remains
ICD: Word from the Wise
Game Log: Session 23 "A Journey for a Whisper"
ICD: Chalice of the Holy Grail
#114
Game Log / Session 23 "A Journey for a Whisper"
February 15, 2012, 06:02:02 PM
Johan, do you still have your write up of this session? I remember reading it (the reference to Dolph Lundren amused me) but can't locate it now.
#115
In Character Discussions / Following the Trail
February 15, 2012, 05:40:43 PM
OOC: The balcony to your room is approximatley 30'-0" above the ground.
#116
Shannon's internal, searing torch of fury flared to life upon hearing her father's promotion. It seemed strange to her when she realized that it was not just fury but also inspiration framed with a measure of peace. Three emotions all connected but very different. It seemed ironic to her that they would dance together.

She smiled at her father and mother, looking at them with utmost pride. She knew that whatever they had in store for a rebellion in the mines it would not fair well for anyone who was the target of their vendetta.

"I will Dad. Hell hath no fury like an Auvryndyr's scorn." she said quietly nodding her head. "I won't be dumb of it either...I'll be patient just as you and Mom taught."

The girl knew that her time with her parents was quickly coming to a close. She didn't want to leave with sad steps but instead, the encouraging words of resilience her father offered. Still, Shannon couldn't help but proclaim her one enduring thought. It was a thought that far outshone her torch of fury. "Mom...Dad...I love you both so very much. Ten years seems like only seconds right now. I look forward to the day..." and she picked up the picture she held dear for the last few days "...that we can do this again...together."

Shannon began to capture the look, feel, and mean spirit of the jail room that she was in and note it in fine detail. She had every intention of taking this commitment of memory and using it as a weapon for the future.
#117
Game Log / Game Session 4A - War Games
January 22, 2012, 10:08:15 AM
bump
#118
OOC: I do believe the manacles and chains are around Sasha's (Mother) wrists not Natasha's (Lawyer), yes? Similar names, easy mix up, no worries.

Shannon scrambled to help prop her weakened mother up against the wall. The thought of exactly what the judge was about briefly shot through her mind like a burning spear. Was this a show of mercy for the two of them? Was Judge Criss secretively rebelling against the system? Was he trying to enable a rebellion? Was he also a parent showing the same empathy he would want if the placement was exchanged? None of that mattered Shannon thought. She was given an opportunity that should not be squandered on thoughts for another day.

After settling her mother on the wall, Shannon placed her hands on both sides of her head and looked in her eyes. "Mom, you'll be okay." Shannon assured her. "I'll write to you and Dad all the time so you'll never be without me."

There was something else Shannon wanted to reassure her mother of. Moving close to her ear she whispered, "I won't rest against them. Every day I'll fight them, every day I'll work to bring down their walls. Soon, our gifts will not be feared."

Pulling back some Shannon spoke in a regular voice, "Promise you'll fight against the misery of the prison mine, Mom. I won't give up and neither can you, okay? You can't let them beat and grind you down...ever."
#119
In Character Discussions / Following the Trail
January 22, 2012, 09:21:06 AM
Good question, I hadn't thought of that! This is the following day of having arrived in Kurr. Another perspective is that it's the same day of  "Royal Company", "Once Home", and "Darkening Shadows". Not having lived extensively in a keep or a society with them, it may not be blatantly obvious to Jarmok where the stables are.

Corwynn cocked his head and smiled at Jarmok curiously. How intriguing this individual was! From his look, to his manner, to speaking...it was all so new to the Arch-Duke and he welcomed the opportunity for the difference.

"Far be it for me to make a welcomed guest uncomfortable." The Arch-Duke said with a slight bow. "If to run is what you prefer, then I'll not request otherwise." Corwynn conceded. "How about we meet down at the front gates instead? From there we'll strike out."
#120
Her eyes opened wide as she truly realized one, of many, implications that sound meant. Was the judge going to execute them here and now? Shannon wanted to push that thought completely out of her mind. It was too horrible to consider. Maybe the judge was going to free them or maybe he was going to hurt Natasha for some reason. In the seconds her mind raced and hoped for other reasons, the thought of execution endured.

Shannon turned her head to see what was happening despite the judge's command to embrace her mother. She simply couldn't help it.