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Topics - Wildfire

#81
In Character Discussions / Restless Sleep
August 24, 2005, 09:02:37 PM
"Now I can't get to sleep. It's his nature to talk so I really can't blame Mel for asking questions about magic. After all, to question is the heart of intellect." T'Riad thinks.

The continuous sound of the waves offered no reprieve from his alertness. T'Riad then gets up quietly and grabs a nearby longsword and heads out into the night.

The moon was shining in silver majesty giving the jungle hills an odd contour. The patches of darkness amongst the trees lent a certain mystery to what waited beyond. He thought about his beloved monastary thousands of miles away. He thought of his brothers and sisters that he had known throughout his life. They were of different races but were as close as any kin he might have had.

T'Riad started to also question things. However his line of questioning was far different from Mel's. "What does it mean, if anything, to be an elf?" He began to swing the long sword with a degree of skill. The weapon was familiar to him. His master was an elf and taught him to wield it with precision. "My family is those that I grew up with but some are very different from my make. I'm an elf but in body only...in spirit I am a brother of the eight. Does that make me less of an elf by given standards? What makes an elf, or any race for that matter, what they are?"

T'Riad continued to spin the sword around and started to combine it with his routine katas. "If I were a dwarf would I still have the same passions? If I were a half orc would my thoughts be as they are now? If my parents had lived would I even be here?" T'Riad thought.

In his routine, T'Riad spun to face the inner harbor. It's not often that his concentration is interrupted but this time it was. He looked out to the expanse of the calm waters and for the first time noticed the size of the fleet of ships that contributed to this expedition. The boats undulated in the sedate waters. The moon was illuminating the boats and danced off of the sea. He then though to himself, "What I could have been matters not. What matters is who I am...that I am here now. We're all here for a reason as there are no accidents.  Such is the way of nature, such is the way of balance."

T'Riad continued his discipline with the longsword and seemed to dance in the moonlight. After he had worked himself into exhaustion he went back to the tent and silently crept in and laid down on his cot and listened to the lullaby of the waves. He quickly drifted into his nightly slumber having satisfied his questions for now.
#82
Game Log / Session 4 and 6
August 18, 2005, 01:37:44 PM
Fraz, I was wondering if the session 4 and 6 logs would be ready soon?
#83
In Character Discussions / words to books to knowledge
August 11, 2005, 07:56:25 PM
The sun rose lighting the contours of the clouds in pink hues. The white trillium had been planted and its' growth with the coming spring offered a sense of hope for the dark times. The journey of the party was by no means over. In fact much of the mountain of the mission was left to climb. 'Will we ever reach the top' Quinton wonderd.

Growing up as poor farmboy Quinton never had the time or the means to read. He was the only one to work the fields to keep any sort of living. His parents were older and their backs could no longer withstand the daily toil. His mother would stitch, mend and embroider to help bring in some money. At night his father would tell tales that would send his imagination soaring like an arrow into the sun. Tales of great warriors and princesses. Stories of Pirates, Knights, and the mysterious Druids. He would go to sleep thinking about felling evil with his sword. He never read about these things but he still knew of them.

Now things were different. He was recently told that he "should read on the history of things" by one of the "Merchants of Blackport". The Merchants are better known as Pirates. Could this Merchant-Pirate have the ability to read? Probably. As the heir apparent to the throne of N'arth he felt that he should know more. This world was now open to him and one of the paths to it was through the written word. Right now words are simply inked symbols on parchment. They were as elusive as the antidote to the Deltharite poison. However, the antidote had been found. So will it be with the key to decphering script.

A tepid morning wind blew across the treeless hill that overlooked the ancient, now decrpit city of Zarethia. How many books were in that old city of wizards? No doubt there are or were more than Quinton could hope to read in ten lifetimes. All that knowledge would pass him by leaving him in the dust of ignorance if he did not learn to unlock that power. Literacy could be more powerful than any weapon. A few days ago His friend Alleryan had to read The Book of Delthara because he could not. His illiteratacy was now becoming a liability and putting his friends in potential harm. This just wasn't right.

The sun had now fully crested the horizon and the clouds were lit in a divine magnificence in shades of gold and red. The rest of the party was stirring from their slumber. The first to rise was the newest member Lur' Ion. Lur'Ion was a member of the Druid order that Quinton's father had spoken about years before. After shaking out the stiffness of his muscles Lur'Ion came to stand beside Quinton admiring the morning light.

"The southern winds are the winds of change." Quinton said. "They bring with them a farmers weather and warmth to break the cold of winter. Many winter nights did I listen to my father speak of great people and their deeds. Everything that I've learned about them was told to me for i could not read and neither could my parents...but they remembered. Until now I've never had much of a need to read the written word. I need someone to teach me how to do it. Could you, Lur'Ion, teach me to read and to scribe? I want to know more about the ways of things and someday write the goings on of our venture so that others will know in the hopes that these times will not circle back. Will you teach me? "
#84
General Info / Wildlander Feats
August 11, 2005, 03:19:28 PM
If anyone wishes to use these in their Campaign feel free.

WILDLANDER FEATS

Del Chliss:
?   Description:  A Wildlander with this feat throws a spear or shortspear in such a way to cause it to go into a death spin. This is a feat that has made the Wildlanders legendary and feared in battle.
 
?   Prerequisite:  Weapon focus (proficiency w/ spear/shortspear, base attack +1), Weapon specialization feat in spear/shortspear (Wildlander level 6).

?   Bonus: Threat range of thrown spear/shortspear is 19-20. Every additional Del Chliss feat taken (to a maximum of 3) increases threat range by 1. Upon scoring a hit within the Del Chliss threat range, the weapons critical (PH pg. 140) multiplier takes effect for damage without the normal second roll needed to hit to determine if it is in fact a critical hit.      


Galavan?s Leap:

?   Description:  The renowned Wildlander Galavan MacConnal perfected this melee feat which involves jumping up and thrusting down with a one or two handed sword or spear type weapon.

?   Prerequisite: Jump (6ranks), Spring Attack feat (dex 13, Dodge, Mobility, base attack +4), Wildlander level 6.

?   Bonus: This feat allows the attacker to effectively get a flanking attack bonus of +4 (as opposed to the normal +2) on opponents of one size smaller, equal size, and one size larger. This form of attack does not provoke an attack of opportunity. This attack causes the attacker to forfeit the successive attack (but not other attacks) in that round. A Wildlander must have at least 2 attacks in a round to perform this feat. A person wielding two weapons cannot make an attack with the off-hand at the same time while doing this feat. This feat can be taken multiple times with the specified weapons and bonus effects stack. So, a Wildlander can take this feat at 6th level and at 16th level with the same weapon. At 16th level the Wildlander could perform this feat twice with one weapon provided that he devoted this feat to a weapon twice. Example: Dane McKeegan of the Clan Govannon at 6th level gets 2 attacks in a round so he decides to take Galavan?s leap for his spear.  At 8th level he gets another feat. He could take Galavan?s Leap again and devote it to another weapon. At 16th level he could take Galavan?s Leap again and devote it to the spear or another weapon that he has devoted the feat to prior to 16th level. Combat Example: at 11th level Dane gets into the rough and tumble with an Orc. In one round Dane gets 3 attacks. He decides to perform Galavan?s Leap with his spear at the beginning of melee. His first two attacks are used up in this maneuver leaving him with 1 attack left in that round. At 16th level he could use Galavan?s Leap twice using up 4 attacks in that round.


Shield Rim:

?   Description: Wildlanders often carry shields with their clan symbol painted or engraved on the face of it.  They have been known to put an edge on the rim and use that ?blade? in combat.

?   Prerequisite: Wildlander. A non Wildlander can use this feat if trained by a Wildlander (and only a Wildlander), Improved Shield Bash

?   Bonus: This attack is a modified form of the Improved Shield Bash. All of the regular penalties to attack are incurred (a light shield and heavy shield is treated as a light weapon and one handed weapon respectively; PH pg.125 & 160). As with Improved Shield Bash there is no penalty to Armor class. The damage caused by a shield rim is 1d4 / 1d6 for a light shield and 1d6 / 1d8 for a heavy shield and a critical multiplier of 2 with a threat range of 20 (spiked shields of like caliber are also the same damage for a shield rim attack). The Two Weapon feat applies to the shield rim for purpose of reducing penalties on attacks.  Bucklers and tower shields cannot be used for this feat.  


Wildlander Scream:

?   Description:  Wildlanders are extremely passionate in battle ("...they fought like warrior poets..."). When going into combat many roar a fierce war cry. Some issue forth a scream of such fervor that it inspires them and their companions. Many times the last thing an enemy hears is their howl of battle passion.

?   Prerequisite: Wildlander 4th level

?   Bonus: the Wildlander scream is equivalent to the 3rd level cleric spell ?Prayer?. This feat can be taken again at 10th level and then at 16th level. Each addition adds or subtracts 1 to the appropriate modifiers as according to the spell (PH pg.264). This feat can be used a number of times per day equal to the Wildlanders constitution modifier to a minimum of one.  The Wildlander can only invoke this feat at the beginning of a melee encounter. If in the invoking round the Wildlander takes more damage than his constitution modifier he/she must make a concentration check to complete the scream to its? effect. A failed check prematurely ends the scream and the effects are lost as is that chance for the scream for that encounter.
#85
House Rules / Critcal Hit and Miss
July 31, 2005, 07:22:53 PM
Critical Hits:
Per the D&D rules a critical hit is a natural roll within the threat range and then another successive hit. I'm going to add that each successive hit within the threat range adds another die of damage.

example: Miranda is using a scimitar in a scrape with an Ogre. It's critical threat range is 18-20/x2. She hits with a natural 19. She follows up to see if it's a critical and rolls an 18. Normally the critical would end there. However, in my game it will continue on. So the next roll she gets is a 20. Miranda is happy and will roll to hit again. She rolls a 16 ending her critical spree. So, in total the damge that she would deal would be x3 (x2 for the initial crit roll, x3 for the roll of 20; the roll of 16 was out of her threat range for another critical. Only hits within the threat range can add another die to the damage). I don't know if this critical increase is a detailed feat in the books but it's now a House rule for my game.
(Tip: With the feat 'power critical in the Complete Warrior this could make one extremely deadly)

Critical Miss:
To the best of my knowledge the critical miss has not been detailed or even mentioned anywhere (but I reserve the right to be corrected).

So as has been done in the past, with acceptance I might add, is that a roll of a 1 poses a threat to a critical miss. A successive miss means a reduction of 4 to one's initiative for the following round. I would like to add that each successive miss will pose an additional reduction of 4 to initiative. Going into negative on initiative means losing the weapon giving the opponent an attack of opportunity (this is to reflect the fumbling nature that a critical miss puts a character into). The weaponless individual can then draw another weapon the following round at the expense of a move action.

If anyone has other ideas to handling critical misses then I certainly welcome the comments.
#86
In Character Discussions / Ashes to Ashe's
July 31, 2005, 11:43:22 AM
After rolling over the Wolfsong Thurgin brings the wagon to a stop and says, "Okay you guys, why don't you go back to the house and get washed up. I'm going to bring Maal, Dale, and Sayer over to Ashe's place...I won't be but a few minutes."

The farm hands jump out of the wagon and start to walk down the road to the right waving their hands and saying farewell. Thurgin turns the wagon down the road to the left. Immediately on your right you see "The Grape and Vine". Thugin says, "Ghost Eye makes a fine wine and on the rare occasion I get a glass. It's a bit pricey for my earnings so when I do get a drink there I make it last a while." Behind the the tavern you see a field full of rows and rows of grape vines. You ride further up the road and see a dark building on the right. It has a tall central tower and placed evenly aroung it are four smaller spires. Thurgin points to it, "That there is The Temple of Shadows. There's a rumor goin' 'round that a dark priest has come to replace the one that died last fall". Across the street on the left is one of the largest buildings in town. Thurgin nods to it and delightfully says, "And that there is Doubeck's festhall. On any given night there'll be a good time there...especially this time of year. If'n your looking to match a skill of sorts to a challenge that'd be the place to do it. "Just up ahead is the Killing Shot. It's owned by the Snowfire Sisters. They make a wicked bow they do. Few can match them at their skill with one. So far they're the ten time champs at Doubeck's. They share the title since they always come to a draw with each other. Many men have been humbled by them...and I laugh every single time it happens!"

A minute or more passes and Thurgin stops the wagon in front of a mid-sized common bulding. Hanging over the door you see a sign with the 'Tree of Life' carved into it. The carving is gilded with gold and copper and shimmers in the afternoon light. Above the tree is the word 'Ashe's' and below the tree is the word 'Herb's'. "Well," says Thurgin, "This is it. This is Ashe's place. I have to be goin' now...but it was great talking to ya. Sayer, did you want a ride back to the bridge? I can take you there." Sayer nods in quiet acceptance. Thurgin turns back to Dale, nods and says, "I'll see you tonight at the Thornhedge, yes?"
#87
General Info / Savage Monster Races
July 30, 2005, 09:33:11 PM
In the spirit of diversity and spice (not to mention role-playing challenges) I'm open to "savage" race characters. For example, if someone wanted to play an orc, goblin, gnoll, kobold, etc. I'm not opposed to the idea. There are a number of other races detailed in the other "Races of..." books that i'd consider as well. Others, however, I may not accept.

So, if there's an "off the beaten path" race that you think you might want to put in your roster of characters let me know what you have in mind and we'll hash it through.
#88
Character Info / Psionics Handbook Races
July 30, 2005, 09:17:48 PM
I know I have a post related to this somewhere but I can't find it. So, here is the official list of what I will and won't allow for Races from the EPH. Some I don't allow because I belive that they imbalance and others I don't allow because I don't like them...and I'm not afraid to say it!

I'm making the list because people have been exercising the allowance of a second character. So, I figured that this definition was warranted.

Allowed:

Elan*
Maenad
Xeph
Thri-Kreen

Not Allowed:
Dromite
Half-Giant
Duergar
Githyanki
Githzerai

*I was at first undecided about the Elan because I didn't care for the aspect of them being Hundreds of years old and having a memeory of that history (it could have potentially upset my apple cart of secrets). So, I decided "What the heck! It's my world and I can play God if I want to". The end result is that Elans are a strain of humans. They have the same lifespan as humans but different racial bonuses as they are detailed in the EPH.
#89
General Info / Racial Variants
July 28, 2005, 06:27:58 PM
Johan detailed a "Savage Gnome" Racial Variant in the "Character Information" board. This was a collaborative effort from both of us. If anyone would like to use Racial and class Variations for a character (current characters notwithstanding) discuss it with me and we'll work something out.

This Savage Gnome variant brings up an interesting point in the game: Environment. Races native to climates and geographies would certainly adapt to those conditions. Just look at how diversified the human race is.

D&D covers Racial Variants in the "Unearthed Arcana". However, some of the variations (like the Gnome) I think fall somewhat short (heh, Gnome...short) of their potential. This being the case, a player that is creative enough to make fitting variations is welcome to do so.

Another interesting racial twist detailed in the Unearthed Arcana is "Bloodlines" (pg.19).
#90
Maccabeus and Wolf spend the afternoon picking about through the forest and hunting for food. wandering throught the forest you see that Sythus is fast taking hold as is evident from the trees and bushes in their bloom.

along the small brooks that feed the Fogveil you see that there are many wildflowers flaunting their brilliant colors. They're familiar to you as these flowers are also native to The Dale of Wolves. Their subtle scent lightly dances in the air lending a sort of peace that allows you to hear Mahiya's symphony.

Kossuth has nearly sunk away and the sky is splashed with a myriad of colors. The moons are rising to shine and are located at different points in the sky. Grumbar is in it's waning gibbous phase, Akadi is nearly at half and is also waning, and Istisha the emerald moon of water is mysteriously full when it should be near new.
#91
Character Info / ICD's As A Story
July 25, 2005, 09:47:00 PM
I'm in the process of compiling the ICD's (In Character Discussions) into story format. I'll be doing this with every one of them in Threshold (if Dray and Johan would like this done with Forest Keep and Mid-Sea Isles I'd be happy to). If anyone is interested in receiving copies and/or files of them let me know.

I've organized them so that each game session is a Chapter and the ICD's are sub-chapters (ex. Chapter 02-00, Chapter 02-01, Chapter 02-02, etc.)

Fraz, Your chronological list (which Johan aided...thanks) on Kulgar is extremely helpful. Could these story formats be posted on Kulgar as I compile them? You've done a great job in keeping the logs so I figure that I'll do the follow through with the ICD's.
#92
General Info / Story Experience
July 25, 2005, 09:23:19 PM
One of the things that I do when figuring experience is take into account the In-Character Discussions. As you've all seen I give "Base and Role-Playing Experience".

ICD's are a great chance to do what normally cannot be done in a session:Role-play everyday life of a character.  John Lennon said "Life is what happens while you're busy making other plans". I take great stock in attempts (and success) in detailing the everyday life of characters. It might be considered "mundane" by power gamers but you're anything but.

To use a football analogy: I'm the quarterback throwing the ball for the play. My receivers (you guys) catch the ball and run with it as far as you can. You all do a great job in getting the touchdown!

You're adding to our campaign and take the time to do such. How can I not reward that? I'm not trying to bribe you with experience I'm just letting you know that what you contribute counts for much in my eyes.
#93
In Character Discussions / A Dusty Return
July 25, 2005, 08:39:22 PM
Duthash Albyr Aryor- Valley Year 237

Mid-Afternoon.

You walk out of the Forest into Coryndar Fields. Kossuth is still hanging high in the sky and with the slight burning of your eyes from the ash it seems all too bright. You see several farm tenders vigilantly working the fields trying to earn a living. Out in the clear light of day you notice that you all have ash and dust covering your faces and bodies.

Sayer quietly hopes that there is a laundry service at the Thornhedge, Wolf seems to have relaxed after exiting the defiled grove of thorns, Maal is laboring with every step but manages to carry on, Dale's mind is racing to think of what the name of the that stone circle is and where or what he might research to get the answer, Ragnar is walking with a bit of pride at having unleashed his talent, and Maccabeus brushing the dust off of wolf and himself while walking. You are all unusually tired and weary and would like nothing more than a drink to wet your dry throats.

As you walk into the open fields you see the ash and dust flying off of yourselves with every step and breeze. Some of the field workers notice your emegence from the thicket and gather in various companies of two to four people. You see that they point at you and talk inquisitively amongst themselves.

Ahead is the large barn of Coryndar Fields.
#94
In Character Discussions / Mid Afternoon Return
July 24, 2005, 09:47:30 AM
Duthash Albyr Aryor- Valley Year 237

Mid-Afternoon.

You walk out of the Forest into Coryndar Fields. Kossuth is still hanging high in the sky and with the slight burning of your eyes from the ash it seems all too bright. You see several farm tenders vigilantly working the fields trying to earn a living. Out in the clear light of day you notice that you all have ash and dust covering your faces and bodies.

Sayer quietly hopes that there is a laundry service at the Thornhedge, Wolf seems to have relaxed after exiting the defiled grove of thorns, Maal is laboring with every step but manages to carry on, Dale's mind is racing to think of what the name of the that stone circle is and where or what he might research to get the answer, Ragnar is walking with a bit of pride at having unleashed his talent, and Maccabeus brushing the dust off of wolf and himself while walking. You are all unusually tired and weary and would like nothing more than a drink to wet your dry throats.

As you walk into the open fields you see the ash and dust flying off of yourselves with every step and breeze. Some of the field workers notice your emegence from the thicket and gather in various companies of two to four people. You see that they point at you and talk inquisitively amongst themselves.

Ahead is the large barn of Coryndar Fields.
#95
General Info / Coming Soon: Elemental Sodalis
July 08, 2005, 11:09:50 PM
This is something that i've been working on for years. In 2nd ed these were known as "Specialty Priests". I choose not to use the word "Specialty" for this strain of cleric/druids that I'm creating. To me it sounds more like it's own class (which they will sort of be) and signiture to my Campaign if they're called Sodalis.

To give a little bit of background on this word: it is a latin root word meaning "member of a secret society or priesthood". This word is used as both singular and plural (at least in my game use of it).

Each Elemental Sodalis will have a range of class features and abilities making them unique from the other Sodalis. Some years ago when "Specialty Priests" were introduced in "Forgotten Realms" they didn't pay much attention to the four element gods (the names of which I blatently stole for my camp...I do actually have my own names for them). This was somewhat distressing to me. After all, why should these guys get snubbed? So I had it in my mind to make my own Specialty Priests of the elemental gods. I only made 2 of them: Kossuth (fire) and Istisha (water). They were SO cool!! A player of mine (character: Karsyn Nightstar)actually played a Fire priest...quite successfully...I however, made a villain who was a Water priest (Kythorian Mylz'Zuatha) ...equally successful.

So, in the spirit of continueing the conversion from 2nd ed to 3.5ed and in keeping with my Elemental obssesions I'll be working on my Elemental Sodalis (amidst MANY other things for our game). Hold tight folks, they'll be here soon (Johan, I haven't forgotten about the Totems  :wink: )
#96
General Info / Characters of Old
July 05, 2005, 08:44:30 PM
*Okay, so the guys (the first set of players that ran in my campaign) were giving me static about their Characters not being profiled here. So, to honor those that existed long ago when Elsenban was in it's infancy here is the list of characters that have become forever emblazoned as definitive icons in the minds of those players that have so many stories(good and bad) to tell.

The Valley Adventure

Character (Race Class)- Player

Malcolm Wolfjaw (Human Ranger)- Ken Lipson
Levin Solarstar (Elf Thief)- Bob Young
Pak Savage (Human Cavalier)- Pat Buccela
Peregrin Heartstone (Human Paladin)- Bill Young
Stephen Fireblaze (Human Fighter)- Mike Bellerive
Topknot Lockpicker (Dragonlance Kender Thief)- George Young
Galan Ravenwood (Fighter/Magic User)- George Young
Kym Wolfjaw (Human Fighter)- NPC
Jasper Gemrock (Dwarf Fighter)-NPC
Zachary Clearwater (Human Druid)- NPC
Dustin Wrige (Human Ranger)- NPC
Blaize Vallensun (Cavalier)- NPC
Stormhunter (Firbolg Barbarian)- NPC
Quicksilver (Firbolg Barbarian)- NPC

The Shadow Riders Emerge (Valley Adventurers into Forgotten Realms)

Malcolm Wolfjaw (Human Ranger)- Ken Lipson
Travis Talespinner (1/2 Elf Bard)- Ken Lipson
Levin Solarstar (Elf Thief)- Bob Young
Pak Savage (Human Cavalier)- Pat Buccela/NPC
Stephen Fireblaze (Human Fighter)- Mike Bellerive
Topknot Lockpicker (Dragonlance Kender Thief)- George Young
Galan Ravenwood (Fighter/Magic User)- George Young
Kym Wolfjaw (Human Fighter)- NPC
Jasper Gemrock (Dwarf Fighter)-NPC
Zachary Clearwater (Human Druid)- NPC
Dustin Wrige (Human Ranger)- NPC
Sebastian Sylvanwood (Human Monk)- Mark Sylva
Ulryk (Human Barbarian)- Shawn Dearth

The Tower of Zebulon

Boone Zantarrus the Seeker (Human Bounty Hunter)- Bob Young
Dane McKeegan of the Clan Govannon (Human Wildlander)- Mark Sylva
Sir Haley McTavish (Human Fighter-Rank of Knight)- Ken Lipson
**Lee Victrula (Human Thief)- Ken Lipson
Karsyn Knightstar (Specialty Priest of Kossuth)- George Young
Biel-Tan (Elf Thief)- Jeff Nickerson
**Lorak Longridge (Dwarf Fighter/Cleric)- Jeff Nickerson
**Stefan Fireblaze (Human Fighter/Cleric)- Mike Bellerive

Red Sashes

Ossamaquin (1/2 Elf Fighter)- Greg Lessard
Shadow (Elf Ranger)- Ben Olivera
Enric Benzoa (Human Cavalier)- Mike Bellerive
Malizar MacLycson "Mac" (Gnome Thief-Burgular)- NPC
Ironbar (1/2 Orc Thief-Thug)- NPC
Adrian Tanglehair (Halfling Fighter/Thief)- NPC
Casey (Elf Thief)- NPC
Krax the Basher (Human Fighter-Brawler)- NPC
Bayan of Twilight (Human Psionicist)- NPC
Ramone (Human Fighter/Thief)- NPC

*This is by no means a complete list of the adventures or players that have been created or involved in my D&D career.

**These characters came in at the end (actually, towards the last session...the adventure is in an indefinate limbo) of the adventure.


For Those Days Past

There's not a single doubt in my mind that D&D would be very different for me were it not for these players and the wonderful characters that they created. I salute each and every one of you! It was all of you that put the jewels in the treasure hoard of memories that I so very fondly look back on...as do we all. Real or imagined, we bled, sweat, and hurt to achieve some great things...and continue to do so. I learned as much from all of you as you learned from me. Thank You.

It's these adventures and characters that, through some magic of their own, taught us, on some level, friendship. After all, isn't that ultimately what the game is all about?

For Those Days Present

As I continue to be a part of the stories and carry on my own, I find that the current group of players I'm with do the very same thing that you did (and still do). Many great memories are again being forged in Forest Keep, Mid-Sea Isles, N'arth, and Threshold.

Players of old, please read the Game Logs and Character Discussions and join me in those memories.
#97
After Zurn regains his strength from the spider venom and is able to walk on his own he continues to look around. Not having ever been in a swamp, he finds that it has a wild beauty but is eerily silent.

He continues to map the parties way through this labyrynth of impending doom so that they can retrace their steps. It's a good thing that he does map it because from the look of things there have already been a few poor souls that have gotten lost. It turned out to be their doom.

He remembers back to having visited Eastwold and sees a similar resemblance between the trails that go from swamp island to swamp island and the halls that go from chamber to chamber in the underground. The difference is that the underground chambers didn't stink. Here the stink is way of life.

It seems odd that with all of the decay around here that anything could live here...Bog Witch or not.

Towards the end of the day and having walked in what seems to be circles the party rests at another island. While making camp Zurn approaches Valen and says, "Valen, thanka for helpin' to carry me when I was weak. I guess we all have ta look afta each otha now more'n ever. I was wonderin' if'n you felt this swamp to be unnatural in any way. I've never really been to one and it seems ta be crypt quiet. Maybe those 8-leggers ate all of the livin' in here. Whacha think? And speakin' o' those spiders...what's with those carvings? D'y'think that spider may've been Bog wneches pet guardian?"
#98
Out of Character Discussions / IBEW?
June 17, 2005, 04:41:52 PM
In reference to the "Elberrin & Gage" thread on "in Character Discussions":

As an interested reader I'm curious to know what the abbreviation "I.B.E.W." means. Dray?
#99
In Character Discussions / A walk through the camp
June 12, 2005, 10:19:25 AM
10 Goodmonth (Aug) 591

The morning after the chasm crossing T'Riad goes through his morning discilpline routines with Erinalia. [[color=green:39cb65598a]OOC: this is in reference to "T'Riad speaks with Erinalia"[/color:39cb65598a].] He decides that instead of going on his run that he'll Walk through the camp. He thinks to himself, "I wonder if there are any others of my type of discipline here. It would be beneficial to practice with someone of similar fighting skill. My brother master told me that the life of our sort is not one that is usually sought out by regular folk. If there is one of my kind I hope that we can teach each other our ways and become better at what we are"

T'Riad wanders through the camp observing the increasing morning activity and taking note at what is where. "I've not spent much time in the camp since we arrived...it just seems to be too noisy. However, these people are here the same as I and are part of my family now. It would be good to know them." he continues thinking. Walking about the main throughways amongst the tents his curiosity is insatiable. He realizes to himself, "I've never lived among other people. My life, and a good one at that, was spent in the temple-monastary away from everything. I saw some of the outside world on the way from Rieuwood to Dustrand but never stayed long enough in any one place to become familiar with any of it. Such is not the case now."

Walking along the paths that have been made in the past days he looks about for any one that might be practicing their motions of discipline or Katas hoping to see a shred of something reminiscent of his old life at the the temple-monastary.

He looks down at his signet ring that his brother-master gave to him befor leaving and wonders, "What time of day is it back at the Order? What will they be having for breakfast? What will brother-master do today? No doubt he will be teaching others of The Way. I can't deny that I miss them all...him especially. 'The world will be my teacher' master-brother said. Already I have learned much from the outside. Still, I have much more to learn. That will come in time. With every question that I answer, more questions arise. Some answers, it seems, change as I go. It would appear that few things, if any, are set in stone."

Passing by the chow tent T'Riad smells the food cooking and realizes that he's quite hungry. The call of hunger is hard to ignore. After coming to the mutual desicion by his exploration team to establish a residence in the dwarven halls he knows that fresh meals in the chow tent may become fewer.

[color=green:39cb65598a]OOC: Dray, this is a post that can continue if you want to entertain it. If not, that's okay too.[/color]
#100
In Character Discussions / Two Dwarves at Dusk
May 25, 2005, 06:55:04 AM
First Day of the New Moon: Sprouting Grass/Egg: Dusk at camp

The early spring dusk air is brisk and refreshing after the spider battle. Having made camp a few hundred yards away from the big momma spider and the green stew that was once baby spiders the troupe settles down in a small clearing and makes camp.

Folks talk amongst themselves while trying to get at least a fragment of comfort in these woods. Most of all, Valen seems right at home moving about as if he was in his living room. Belwar breaks away from the group quietly and unnoticed mostly to get away from the noise. He leans against a tree with his battle axe in his hand and stares out at the glow of a drowsy sun snuggling below the horizon.

Having noticed Belwar's more than normal grumpiness for the past few days Zurn approaches him away from the others. He sits down on a log and strectches his short arms into the air and groaning with delight as he stretches. He absently grabs a thin stick and begins poking the ground.  With a soft, quiet tone in his voice Zurn asks, "Belwar, what'sa abeen botherin' ya? The others, they amaybe concerned about yer mutterings...I know thata I am."