Alrighty Phin, we have you cornered now. First question I have is this, if I play a human, what do I get?
Second is, can we start generating characters? I am busting to get this character on paper.
Quote from: http://www.crystalkeep.com/d20/rules/DnD3.5Index-Skills_Actions.pdfCrystal Keep's Skill index[/url].
They also have a long list if feats (http://www.crystalkeep.com/d20/rules/DnD3.5Index-Feats.pdf).
I'm looking through my library; where do you suggest that we look for skills outside of the PHB?
Just a reminder: you're not restricted to just the PHB for selecting skills. Keep in mind: if your fighter is taking the skill "Spellcraft", then you should be prepared to answer some questions on your character's background! ;)
Quote from: MattOOO Can I have the gurdle if flatulance!?!
Wouldn't work, "a stronger spell is already active".
:wink:
OOO Can I have the gurdle if flatulance!?!
Quote from: DrayHow many artifacts do we start with?
Here we go. "Belt of Bed Wetting."[/i]
Wow, that was a fantastic, speedy and well thought out response.
Thanks.
How many artifacts do we start with?
If you would like to begin generating your character, then here are my suggestions:
* Develop your character's physical traits, including the name, race, sex, etc. of your character.
* Character generation: roll 4d6, discarding the lowest roll. Roll for 7 abilities, discarding the lowest. Characters will gain maximum hit points when advancing levels (no die rolling for hit points).
* Develop a loose and flexible background for your character. Is he wealthy? An outcast? Socially connected? Also please make a simple, loose outline about what this character's goals are: what does he hope to achieve? What does he hope to gain? How do you envision his role in a party with four other people?
Example: Lucky Larry grew up impoverished along a river-side town. He scraped out a living by running as a messenger. Running allowed him to grow strong and hardy over the years.
[color=green:35b7e11cec]HUMAN PERK PACKAGE[/color]:
If you are human, you gain the following bonus feats:
* Specialized training: Select any one (1) cross-class skill for your character class. This skill permantly becomes a class skill for your character. Example: Lucky Larry, a Fighter, selects the skill "Perform: dance". This skill is now treated as a class skill for this character.
* Advanced studies: Select two (2) of your skills that have a minimum of one (1) trained rank. You gain +2 bonus on the first skill, and a +2 bonus on the second skill. (q.v. feats "Acrobatic", "Alertness", "Athletic", etc.) Option: give this feat your own cool sounding name, but may wish to note, in parenthesis, that this is "advanced studies". Example: Lucky Larry selects a +2 bonus to "Perform: dance" skill rolls, and a +2 bonus to "Jump" skill rolls. The fighter renames the feat to "Legs of the Runner (advanced studies)".