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Messages - Phineas

#16
Mirri's eyes slowly traced a line from the human's heavy face to his outstretched hand.  Mirri slapped what remained of the spear's wooden haft into the blacksmith's palm.

"You can fix my spear."  Without waiting for a reply, she turned to leave.
#17
Mirri stared in wide-eyed dumb surprise.  An elf...learning the craft of weaponsmithing  from a human?  This was wrong.  Wrong wrong wrong.  So wrong.

Mirri started fidgeting, unsure of what to do next.  She turned to leave when she suddenly hesitated, realizing that a human weaponsmith was not necessarily wrong: it was unfamiliar.  She turned back to face the room.  But the spear she had was elven -- no human could possibly repair an elvish weapon as an elf could repair it!  She turned again to leave.  But it was only the haft that was broken -- surely a human could replace a pole of wood?  She turned back to face the room.  But this human dealt with metal -- what would he know of wood!  She turned again to leave.  But maybe the elf knew how to shape wood for a spear?  She turned again to face the room.
#18
Mirri followed the sounds of the smith.  As she entered the workshop, she glanced warily around, taking note of the number of people as well as noting the location of visible exits.

She held the spearhead in her paws, looking at the individuals here, searching for an elf.
#19
Mirri turned and headed to the smith.

Meanwhile, at the tavern...
#20
Mirri's ear twitched as she stopped walking.  "I will meet you shortly in the mess hall," she said simply to the dwarf, then turned upon her paw and walked into the courtyard.

She would take her broken spear to a weaponsmith for evaluation.  She needed it repaired.  She hoped that there was an elven smith available to review the spear, as she was untrusting of the other races' skills.  She considered the elves as kin and knew that they would understand what needed to be done.

As she crossed the courtyard, her stride became less purposeful and she slowed, finally halting in the center of the yard.  She could not remember the way to the armory.
#21
Out of character discussions / Mirri
March 12, 2007, 01:41:23 PM
Quote from: JohanI realize that I have forgotten to RP the impact that Mirri tends to have on local and yokle alike.
No worries; it's implied that she is unique and draws attention. :)
#22
In Character Discussions / Alone
March 11, 2007, 09:27:39 AM
Should I be concerned that most of the posts are missing from this thread?
#23
Out of character discussions / Mirri
March 10, 2007, 04:03:14 PM
The top one is from Exodus, the bottom is from the latest expansion, Planar Chaos.

The expansion that you last saw was "Homelands", which had the Minotaurs.
#24
Out of character discussions / Mirri
March 10, 2007, 09:32:30 AM
Okay, let's try that again, using basic HTML.  Here are the two images:

http://rockdovestudios.com/griznuq/Mirri.jpg">



http://rockdovestudios.com/griznuq/Mirri-cursed.png">
#25
Out of character discussions / Mirri
March 10, 2007, 09:30:29 AM
Ohhh, this ain't good.  It looked okay in the preview, but not so good in the post!
#26
Out of character discussions / Mirri
March 10, 2007, 09:28:56 AM
I thought I'd share my inspiration for Mirri.

When Johan introduced the Cat race, this was my first thought.  For those of you familiar with Magic the Gathering, then you may recognize these cards:

 
 Mirri, from the "Exodus" expansion

 
 Mirri the Cursed, from the "Planar Chaos" expansion

Poor kitty has fallen on dark times, it would appear!
#27
Mirri followed silently.  She privately loathed the food of humans and had already decided that she would not eat.  As she walked along with the dwarves, she mulled about Corris's greeting.  He seemed so serious and preoccupied.

"No doubt that we will hear of it," she muttered.
#28
Game Log / Session 25 - Return to the Keep
February 25, 2007, 09:59:36 AM
*** Please edit  Please edit  Please edit ***

[Game date: 23 April]

- Group continues heading east at night
- Laughing that we heard behind us ends (in vicinity of chasm)
- Hear foot steps closing upon us from the west
- Attacked by volly of arrows and spears!

- Long combat
- Orcs (throwing javelins) and gnolls (with a G, using short bows) hold their position and fire upon us
- roughly 6 orcs and 12 gnolls
- Miri and Belwar close distance and put down a lot of hurt
- Zurn fires sling bullets (not the sling; bullets do more damage than the sling itself)
- Saul sets his vibrating mace to "pleasure"
- Himo unleashes Magic Missle after Magic Missle
- Arlen plays bard music and inspires us to fight!

- Slowly work our way through the ranks, thinning out enemy number
- Mirri gets three critical hits (woo hoo!)

- Suddenly a large ogre-giant appears with a massive sword
- It is the same kind (or the identical one!) that we fought at the mouth of the cave
- Mirri and Belwar are there to engage
- Belware receives an obscene amount of damage
- Zurn heals Belwar
- Mirri notes that wounds on the ogre-giant are healing!
- Fight fight fight hurt pain ouch win!
- Ogre goes down heavily
- Just Arlen notes that there are no wounds on the ogre, it dissipates in a cloud of vapor!
- Mirri wonders if that is how they die

- Recover crappy arrows from gnolls (with a G) - it is the only thing of value that they possess (that we see)
- Bandage and double-time march for some miles

* Evening of 24 April
- Wake up and ready to continue
- Man enters our camp
- He is Firque. Belwar, Zurn, and Hemo remember this fellow as one who travelled with Melzak. They originally met after the Companions left the Chasm the last time that they were there (when they killed Dannobar).
- Wild-looking human wearing Coyote skins, carrying a large sword
- He and his people are returning to their home - they are setting camp; we are breaking camp
- He mentions that the armies from the chasm are marching by way of mountain tunnels. They are headed to lay seige upon a kingdom in the southeast

* Evenings 25-26? 27?
- Walk walk walk travel travel
- Return to the Keep late on the 28th (meaning: towards dawn).

As the companions are approaching the Keep from the west, and being that the road only approaches from the east, the companions are forced to circumnavigate the Keep and mount the road to follow it's westerly course. The road is one that rises 200 feet to meet the gates of the keep that sits upon a forested mesa of sorts.

Near the base of that climb, where the slope of the rising road becomes truly noticeable, they note that there are now large boulders on either side. These boulders stand seven feet high, and are nearly four wide. It is clear that they have been purposefully "planted" here, perhaps as markers to the ignorant that they are near their goal.

Torchlight twinkles through the trees in the pre-dawn as the companions near the Keep. Earlier than one might expect, voices are heard from above and the companions are met by an open gate and a fair number of soldiers. Work has obviously been underway in their absence, and the stone fortifications appear to be completed on the east wall of the Keep.

Among those who meet the Companions upon entering the Keep is Brescht, who is overjoyed (contrary to in-game indications) to see Hemo and his friends return safely. Corris arrives at the gate only a few moments after the companions do.

Edited for minor content by Johan
#29
In Character Discussions / Ins and outs
February 13, 2007, 08:25:31 AM
"Let's go," Mirri simply stated.  She turned, eager to get away from this area.
#30
In Character Discussions / Ins and outs
February 12, 2007, 06:07:56 PM
"Fenom tanki," Mirri purred, finding herself using the elven words to express thanks.  Her battle weariness was fading and she was eager to get moving.  "This is the way we came," she said gesturing into the woodlands.