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Messages - Wildfire

#1636
In Character Discussions / Garret's thoughts
May 03, 2005, 01:02:29 PM
Garret goes into the back and returns quickly with a plate of meat, eggs, and dried fruit "well, if he did get killed he didn't go down without a fight, i can tell you that. Listen, i'll reach out and see what people know. the Hawks are widespread...little happens without us knowing something. Take heart Laren...we'll find out what happened."
#1637
Out of Character Discussions / Logs
April 25, 2005, 07:06:01 AM
The session 1 log is ready. i haven't looked through session 2 yet but i will.
#1638
General Info / Threshold Places
April 22, 2005, 10:03:31 PM
THRESHOLD PLACES



Inns & Taverns

IT1) The Griffon?s Nest: Inn
-Proprietor: Daniel Rasthavyn (Male Human)

IT2) The Cliffside Inn: Inn
-Proprietor: Lander Leofric (Male Gnome)

IT3) Hunter?s Lodge: Inn/Tavern
-Proprietor: Zarion Wolfjaw (Male 1/2 Elf)

IT4) Dragonfly?s Kitchenrest: Inn
-Proprietor: Carolyn ?Dragonfly? Waterton (Female Human)

IT5) Thornhedge Inn: Inn
-Proprietor: Keltan Kym (Male 1/2 Elf)

IT6) Caravan?s Pavilion: Caravan Stop / Inn
-Proprietor: Trisk Thorvald (Male Human)

T1) Tenrings Tavern: Tavern
-Proprietor: Galanor Ravenwood (Male 1/2 Elf)

T2) Mushroom O? the Stump: Tavern/Game Hall
 -Proprietor: Eldan & Garret Thornbramble (Halfling Twin Brothers)

T3) Oak & Acorn Pub: Tavern
-Proprietor: Donard ?Oakarm? Spinel (Male Human)

T4) Doubeck?s Festhall: Tavern/Meeting Hall
-Proprietor: Sangalor Doubeck (Male Human)

T5) The Grape & Vine: Tavern Winery
-Proprietor: Mryx Y?Chazey ?Ghost Eye? (Male Elf)

Stores / Merchants / Crafters

M1) Ore & War Forges: Weapon and Blacksmith
-Proprietor: Darius ?Stormhunter? Grogan (Male 1/2 Orc)

M2) The Killing Shot Fletcher Shop: Fletcher and Bow maker
-Proprietor: Ariana Snowfire & Sys?Ania Snowfire (Elf Sisters)

M3) Annalee?s Provisions: Food Market (fruits/vegetables/nuts)
-Proprietor: Annalee Vox Ulsun (Female Human- Wildlander decent)

M4) The Green Glass Stitchery: Clothing
-Proprietor:  Margoree ?Spinner? MacTavish (Female Human)

M5)Bearded Beasts Leather & Butchery Shop: Leather and Meat Market
-Proprietor: Philip Stagdrake (Male Human)

M6) Ashes Herbs: Herbs and Spices
-Proprietor: Ashe Pryessant (Male Human)

M7) Dragonbones Metal Shop: Gold and Silversmith
-Proprietor: Torrent of Clan Thunderfist (Male Dwarf)

M8) Godseye Jewels: Jeweler
-Proprietor: Nuan Ki?Vish ?Rubystar? (Male Elf)

M9) Squire?s Mounts: Mounts and Pack Animals
-Proprietor:  Suath Mythcinderton (Male 1/2 Elf)

M10) Valley Carriages: Vehicles and Overland transports
-Proprietor: William Edomira (Male Human)

M11) Wedge & Wheel: Cheese and Dairy Shop
-Proprietor: Persimony ?Percy? Runestone (Female Gnome)

M12) Braided Breads: Bakery
-Proprietor: Simone Belshazzar (Female 1/2 Elf)

M13) The Knightstar Armory: Armorer
-Proprietor: Agar of Clan Thunderfist (Male Dwarf)

M14) Darkwood Coffers: Woodworker
-Proprietor: Kyle Dervish (Male Human)

M15) Mugs & Jugs: Glassblower and Pottery maker
-Proprietor: Kurth & Draka  Furgonarg (Male & Female 1/2 Orcs)

Shrines/Temples

M) The Circle of All: Mahiya
G) The Hiddenmount: Grumbar
A) The Temple of Open Skies: Akadi
I) The Shrine of The Crystal Fountain: Istisha
K) The Spike of Fire: Kossuth
P) The Alter of Virtue: Paladine
S) The House of Crimson Eyes: Sardior
T) The Temple of Shadows: Takhisis

Geographical Locations / Places of Interest

The Fogveil Vein ? the river

Goldleaf Ridge ? a plateau on the southwestern part of Threshold that brags of golden trees

The Foot ? the center island

Littlefoot ? the small island north of The Foot

Copper Ledge ? the island to the southeast of The Foot that grows trees with copper leaves

Defender?s Gorge (aka. The Scar) ? the chasm in the southeast that is stitched by the Overspan
 
The Blessed Brook ? the short tributary to the Fogveil in the northeast that is fed by The Crystal Fountain, a natural spring

The Chisel / Hammer Drop ? the stream that carves it?s way to the Fogveil (thereby creating Defender?s Gorge) in the southeastern part of Threshold. The waterfall is called the Hammer as it constantly pounds the rocks below.
 
Angelhawk Bridge ? northernmost bridge

The Overspan ? southernmost bridge; natural

The Rosewalk ? easternmost bridge

Wolfsong Stretch ? westernmost bridge

The Overlook of Havigaard ? place of renown in the southern part of
Threshold. It is a featured high point

The Fortress Mount ? a keep used for soldiers of the Tri-State of Vychia in the northwestern part of Threshold. It is a featured high point

The Shambled Tower ? ruins on the southwestern cliff of The Foot.
#1639
General Info / updated terminology
April 22, 2005, 09:04:05 PM
i updated the history section on Threshold. it was just a matter of termonolgy: wizards = arcanists and the rediscovery of the Valley of Mist is known as "The Great Rejuvination".

that's all. so, you don't have to pick through the post trying to figure out what changed.
#1640
House Rules / guidline not rule
April 20, 2005, 07:09:35 AM
i figured as much but i just wanted to make it plain.
#1641
House Rules / guidline not rule
April 19, 2005, 10:07:27 PM
one of the things that i think should be relevent in raising skills is the use of that skill in adventures past.

i would like for characters to try to raise the skills that they used between levels.

if you want a new skill that requires training then a character must seek it out (either in an adventure or thru adventure offtime). this tutelage is required. this training is probably best done with other party members. However, if no party member has that skill then the character must seek it out elswhere.

for example: in the opening adventure Kit jumped into the river to save a drowning boy. on the next level that Kit reaches she might add some skill points to swimming. (Dray, this is an example and is not necessarily expected.)

Since you're in a town there's a good chance that there is someone who has that skill.

That said, it's up to me (the DM) to challenge (at some point or another) many, if not all, of the skills that any character has.

this style of skill progression is more of a strong guideline than a hard and fast rule. it does lend to flexibility...weather permitting
#1642
Out of character discussions / FK Log
April 13, 2005, 04:21:42 PM
Going Twice...
#1643
Out of character discussions / FK Log
April 13, 2005, 04:48:52 PM
Zurn uses a masterworked flail.
#1644
In Character Discussions / Erin & Mel
April 13, 2005, 07:17:04 AM
T'Riad: "Mel, if your going to do this, and i neither encourage or discourage it, i suggest that you tattoo eyes on the back so that anyone who tries to sneak up on you will think twice about doing so."
#1645
In Character Discussions / Erin & Mel
April 13, 2005, 04:26:09 PM
T'Riad: "So, Mel, what are you going to get a tattoo of on your little bald head?"
#1646
In Character Discussions / Erin & Mel
April 13, 2005, 04:30:36 PM
T'Riad: "MEL! what did i say that was so bad?"
#1647
House Rules / Mage (not Sorcerer) dice
April 07, 2005, 08:25:28 AM
FYI: in Threshold, 3.5 Sorceres are called Mages. Also, i'm not fond of "wizard" either (i keep seeing some skinny dork in a pointy hat and robes 3 sizes to big with glittery moons and stars). so, in Threshold, Wizards are called Arcanists. However, for game speak terminology purposes i'll stick with convention.

now, to my original point (and i do have one). i'm adopting Johan's d6 increase to a Sorcerers hit dice. they really are underbalanced against the wizard (and hence the other classes as well). the chronic lack of bonus feats against a wizards i find is really the source of the imbalance.

Perhaps an alternative would be to give the Sorcerer's the bonus feats that a wizard gets...but i like keeping them (Wizards & Sorcerers) different enough to make them apparently different.
#1648
House Rules / the ability to roll your abilities
March 28, 2005, 08:56:11 PM
here is my method for generating abilities:

roll 4d6 then choose the highest 3 rolls and reroll the lowest at your discretion. the reroll MUST be kept. roll for each ability (6 rolls).

example: Drizzt rolls 4d6 he scores a 6, 2, 3, 3. he ditches the 2 and has a 6, 3, 3 left. feeling lucky Drizzt rerolls one of the 3's. he scores a 5! he now has a 6, 3, 5 giving him an ability score of 14. upon generating 6 scores Drizzt is now free to assign the scores to the abilities as he sees fit.

if instead of rerolling a 5 Drizzt rolled a 1 he would have to keep it giving him an ability score of 10.
#1649
Out of Character Discussions / past into the present
March 27, 2005, 10:00:16 AM
i was looking over the N'arth map and thinking about how interesting and potentially useful it would be to have a map of N'arth BEFORE the fracture. this would be instrumental in detailing the history of the land. also, it would lend itself to the location of ruins and generate a feel for antiquity. like the sense you get when watching LOTR and you see the remnants of civilizations past. it's actually something that i'm in the process of detailing for Threshold.

i know that you're busy with getting other things underway with your camp and this is low on list but it is something to consider for a future endeavor.
#1650
Out of Character Discussions / never too many maps
March 28, 2005, 06:51:48 AM
vellum works. however, they make "aged parchment" paper. using that makes the maps look antiqated and warm.