Griznuq Gaming

D&D Campaigns => Shadow Lands => House Rules => Topic started by: Phineas on October 18, 2005, 09:46:52 PM

Title: Character generation
Post by: Phineas on October 18, 2005, 09:46:52 PM
(From a previous post in a differnt forum):

* Develop your character's physical traits, including the name, race, sex, etc. of your character.

* Character generation: roll 4d6, discarding the lowest roll.  Roll for 7 abilities, discarding the lowest.  Characters will gain maximum hit points when advancing levels (no die rolling for hit points).

* Develop a loose and flexible background for your character.  Is he wealthy?  An outcast?  Socially connected?  Also please make a simple, loose outline about what this character's goals are: what does he hope to achieve?  What does he hope to gain?  How do you envision his role in a party with four other people?

Example: Lucky Larry grew up impoverished along a river-side town.  He scraped out a living by running as a messenger. Running allowed him to grow strong and hardy over the years.

[color=green:85e114eb5a]HUMAN PERK PACKAGE[/color]:

If you are human, you gain the following bonus feats:

* Specialized training: Select any one (1) cross-class skill for your character class.  This skill permantly becomes a class skill for your character.  Example: Lucky Larry, a Fighter, selects the skill "Perform: dance".  This skill is now treated as a class skill for this character.

* Advanced studies: Select two (2) of your skills that have a minimum of one (1) trained rank.  You gain +2 bonus on the first skill, and a +2 bonus on the second skill. (q.v. feats "Acrobatic", "Alertness", "Athletic", etc.)  Option: give this feat your own cool sounding name, but may wish to note, in parenthesis, that this is "advanced studies".  Example: Lucky Larry selects a +2 bonus to "Perform: dance" skill rolls, and a +2 bonus to "Jump" skill rolls. The fighter renames the feat to "Legs of the Runner (advanced studies)".
Title: Character generation
Post by: Johan on February 13, 2006, 01:39:03 PM
So let it be written. Thanks for the clarification.
Title: Character generation
Post by: Phineas on February 13, 2006, 01:31:27 PM
You select a cross-class skill in which becomes a in-class skill, and you receive a +2 bonus when making checks against this skill.

As I had mentioned in a private message to one of the other players, I recognize that this may seem high, but it really isn't that much out of line with other skills at first level (I believe that at 1st level, Mirri was +9 on jump checks).

I am pushing for characters to have specialized skills. :)
Title: Character generation
Post by: Johan on February 13, 2006, 10:35:20 AM
So for clarity:

The "Advanced Studies" skill is a Class Skill *and* you get +2 Aptitude bonus for it? Or is that "and" an "instead"?
Title: Character generation
Post by: Phineas on February 10, 2006, 08:06:00 PM
I am modifying the Human perk package in the following way (changes are notated in bold text):

* Specialized training: Select any one (1) cross-class skill for your character class. This skill permantly becomes a class skill for your character. You gain a +2 bonus aptitude bonus when making checks for this skill.

* Advanced studies: Select two (2) of your skills that have a minimum of one (1) trained rank. You gain +3 bonus on the first skill, and a +3 bonus on the second skill.

Please update your character skills accordingly.