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Topics - Wildfire

#61
General Info / Alternative Lifestyle
February 17, 2006, 10:10:38 AM
Lately there has been some interest in having an alternative character.

Threshold is open to do that if you would like. Some already have an alt and many don't. However, the option is there for anyone that wants to try a different direction in the campaign. :wink:

HUZZAH!!
#62
In Character Discussions / The Weary Road Home
February 05, 2006, 10:36:48 AM
OOC: Is there anything (besides underground exploration) that you guys wanted to do before leaving The Ruins of Rivercliff Keep (that's the official name of the fort)?

Wildfire
#63
General Info / Currency in Threshold
January 19, 2006, 12:54:10 PM
Threshold, not part of any single City-State, uses the currency of the City-States. The common names of said currencies are as follows:

Rhohannus

Platinum: Sickle or Ten Stag
Gold: Stag
Silver: Unicorn or Corn & Cup
Copper: City Piece or City

Tri-State of Vychia

Platinum: Drac
Gold: Crown
Silver: Griffon or Grif
Copper: Peg

Kazbourne

Platinum: Squid
Gold: Torch
Silver: Serpent Shell or Shell
Copper: Fist

[color=darkred:bdc8d69c91]Wildfire's Note: Money from Xanthakos is almost never accepted by law abiding merchants.Although, thieves with the right contacts can usually fence it...for a close to even exchange.[/color]

DM's Note: I've not yet created the money for the City-State of Maruchek. So that will be forthcoming.
#64
In Character Discussions / Between two Disciples
January 02, 2006, 10:57:41 AM
After escorting Belwar and Himo to the Keep's chapel Valen and Zurn stepped through the door into the night spring air. It was still early in the season and only a few days ago there was a dusting of snow on the ground. The breeze coming off of the hips of the mountains still had winters chill and one could still see his breath flowing forth in a dissipating fog.

The warmth that the chapel offered could not only be felt on the skin but in one's spirit as it was comforting to be in a place that was finally familiar. Zurn felt as he was starting to come into his own taking an active roll in something larger in himself. He wondered if Valen, a devotee to Ehlonna, also felt the same way. Although the two were learned in differing doctrines they were still bound by the the same divine grace. Zurn felt as if he was becoming more familiar with Valen because of that or because of the recent trials of the wild. Maybe it was both.

As the two walk into the courtyard Zurn says, "Aye, Valen it'n be a good thing dat Belwar and Himo be findin' peace in th' arms of Ehlonna and be right in the head. I hafta admit, afta being da wild like we were those cots that those two be sleepin' on look fit for a king in me eyes!" Zurn laughed.

"Anyway, do y'thinkin' we should be findin' Arlen and the kitty cat or head back to the capn's to be completin' the report? I get the sense dat Arlen is a touch scatty but not much dangerous and dat the cap'n is twitchin' to be hearin' news from our travels. Waddya think?"
#65
In Character Discussions / A Kiss from Kossuth
December 21, 2005, 04:10:39 PM
Duthash Zinnyas Voldyn [7 May]

[color=green:3d3a25f20e]OOC: this occurs just after the "Waiting for Kyle" thread.[/color]

Maal was making her way back to the Thornhedge for an ale. Getting annoyed at the bustling and bumping of all the people she looks up for an easier route to her destination. In her analysis Maal notices Stormhunter (a full head and shoulders above everyone else) caught in the same confusion except he's coming towards her. He looks somewhat frustrated but smiles kindly to everyone in the way of his large frame.

He looks out over the crowd and in a booming voice shouts, "MAAL!! I HAVE TO SPEAK WITH YOU!! I'VE FINISHED YOUR ITEM! WOULD YOU LIKE TO TAKE A LOOK AT IT?!"

The people on the Angelhawk, frightened by the loud half-orcs voice, cleared a path for him so that he might cross and speak with whoever it was he was shouting at.
#66
In Character Discussions / A walk along the beach
December 19, 2005, 10:54:42 AM
The recent events had lent themselves to massive amounts of confusion for T'Riad. "What happened after entering the room of bones in the underground? How did I end up on a hill overlooking a town? How did I apparently die fighting the priest only to find that I'm very much alive? Or am I? Now I'm walking along athe beach with Garbhan, Erinalia, and two natives. Answers would be nice. If not answers then some bearings." T'Riad thought.

T'Riad was carrying some bananas for the walk. The fruits of this place were strange but quite tasty. T'Riad had gotten used to the exotic foods found on the island and bananas had become a favorite of his. He discovered that if you mashe them up with some coconut milk it makes quite an interesting beverage.

The walk so far had been very quiet. The strangeness of the two natives asking for us to see 'Orca' had put T'Riad on edge. So to still his mind he just listened to the waves kissing the sand.

At length when he had sorted the recent events he approached Erinalia, "Would you like a banana?" he said in the elven language. "Finally I have a chance to talk with you. What do you remember happening after we entered the room with the bones in the underground?"

T'Riad decided that he would offer up his experience  so that it might make Erinalia more at ease to share her experience if she did indeed have one. "I found myself on a hill overlooking a town. A hobgoblin priest then came upon me and we started to talk. Eventually we came to blows and I could feel myself dying. Even my vision faded to darkness. Yet here I am talking to you now. I might have been a dream or a vision but it seemed all too real. I can still feel the pain of the priests black magic exploding into my chest."

T'Riad paused and looked for any reaction and then continued, "Then I woke on the beach with Garbhan and you know the rest. So if you would tell me, what happened to you?"
#67
Character Info / Zurn Darkbrew
December 12, 2005, 03:51:34 PM
Zurn Darkbrew

Zurn grew up in the sleepy farming town of Gorna. With Zurn not yet born his parents, Rurik (father) and Dagnia (mother) had left Derkenwold for reasons never spoken of. They had taken residence at Old Farmer Zurn?s when the dwarven couple could no longer travel due to Dagnia?s pregnancy. Zurn was born and was named after the old farmer in gratitude for the old man?s kindness in taking them in and giving them a home. They decided to leave their clan name behind them and take up the name of Rurik?s esteemed craft, the brewing of Dwarven Dark.

Zurn always felt out of place amongst the humans of the town. He knew he was different and as the other children grew tall, he grew a beard.  So because of his differences he spent much of his time in the fields talking to the plants that he tended and had come to regard them as his friends.

Soon he became enraptured with that which made plants grow and become strong. He decided to visit the local priests of Ehlonna to learn more about how to become closer with trees and plants. Zurn wanted very much to become a priest  but knew that his father would need him to tend the fields and to brew the various ale?s that had become a trade good for Gorna. One priest approached Rurik and Dagnia one afternoon and asked to take Zurn on as an acolyte of the priesthood. The priest explained that Zurn would then be able to take his skills to the fields and enable the crops to grow as best they could.

So it was then that Zurn became a priest of Ehlonna never having known the underground life of his kin.

Description:
Zurn has long brown hair and a form fitting beard with no mustache. He wears a hunter green cloak with silver embroidered leaves along the hem. His eyes are green with tiny gold flecks that glimmer when the light hits them just right. The scales of his mail are leaves that intertwine to create his armor.

He?s generally soft spoken and feels a bit awkward around others having spent his childhood years talking to plants and tending crops. He likes to eat apples and fresh fruit and LOVES to drink good Dwarven Dark?especially if he brewed it.
#68
In Character Discussions / Secrets and Truths
December 12, 2005, 09:48:11 AM
Duthash Zinnyas Voldyn (May 7th)

After making sure that Dale was taken care of at the Thornhedge, Ashe, Maccabeus, and Wolf made their way through town to Ashe's house. Maccabeus could see a sign hanging above the entry door carved with the Tree of Life and gilded in gold. Behind Ashe's house was a tall cliff at the top of which was the fantastic Goldleaf Trees from which the bronzsap was harvested. The trees were shining in the light given off by the Spike of Fire across the Fogveil. Beyond that on the highest point of Threshold was a massive stone statue looking out over the town as an eternal guard.

Ashe takes out his key and opens his door. Before walking in he says to Maccabeus, "My place has been busy as of late. It'll be nice to have a quiet evening...well, sort of."

He opens the door and before walking in Maccabeus could smell a blended recipe of what he might guess to be dozens of herbs. Ashe quickly lights a few lanterns and says, "Can I get you something to drink or eat? I know that we just stuffed ourselves but I figured I'd offer just in case."

Maccabeus looked around and could see what seemd to be hundreds of jars on several shelves filled with herbs and salves. Also in the room were 5 beds neatly made. On the far end of the room on the same wall as the shelves was a doorway to another section of the house.
#69
General Info / Random number generator
December 08, 2005, 04:34:50 PM
Just in case it's needed I have here a link to a random number generator:

http://www.randomizer.org/form.htm
#70
In Character Discussions / Questions
December 08, 2005, 08:12:36 AM
Jarmok could hear someone coming around to the back of the Council House. It was still very early and usually Jarmok would just be getting up for his morning walk. This past night was different though. He was on guard of a prisoner held within the rocky walls of the town jailhouse.

Instinctively Jarmok tensed and waited for whoever it was. He was tucked away in the bushes and even the greatest of trackers would have difficulty seeing him in there. Then he heard a whisper, "Jarmok, are you still here?" Jarmok could see Julius round the corner of the small stone prison. He was looking inquistively all around.
#71
In Character Discussions / Dark servant, Good deed
December 07, 2005, 04:29:54 PM
Maal and Dale started to walk their way to Ashe's wounded and hurt. Severen Looks to Maccabeus and asks, "Does your wolf friend have a name?"
#72
In Character Discussions / Together in Confusion
December 07, 2005, 12:41:14 PM
Zurn looked about in confusion. Himo had defiantly and brazenly marched off into the woods. It was clear to Zurn that wasn't the wisest move. Actions in desperation rarely are. "Our options are getting thin", Zurn thought. "Beloved had done what she could to help us but perhaps we didn't ask the right questions. Or perhaps we overlooked the widom in her words. Whatever the case we need to do something. Time is sprinting away from us".

Zurn figured that he'd ask, "So, does anyone hava any ideas on'a what we ought to be doin' aboot our situation? We gots to be doin' sumthin' fas' or Himo and Belwar'll be...well ya know."
#73
In Character Discussions / A New Home
November 15, 2005, 12:33:35 PM
[color=green:3744316595]OOC: this takes place after 'A Ring within the Brambles'[/color]

After deciding to go back to town Maccabeus, Dale and Ashe pass back through the bramble maze and back into the great flowered hall of the Ring of Mists. The carcass of the deer that Wolf has caught is still there partially torn and bloody. Ashe says, "Maccabeus, are you going to bring that meal with you to Threshold along with your wolf friend? I'm certain it will still be good when you return tonight. Has the wolf seen the town yet? I wouldn't want him to frighten the townsfolk. Then again, the locals here seem to understand wolves and accept them. It's the outsiders that concern me. Anyway, it'll be nice to get back to town. My feet are a bit weary and the early Sythus mountain air can still put a chill into me bones. We'll take the back route that we came in so as to keep the ease of the farmers. Dale, no need to swim the river this time...heh!"
#74
House Rules / Human Skills
November 04, 2005, 01:02:25 PM
I've given it some thought and I've decided (based on discussions in the past) that Humans in my Campaign World will not suffer the point penalty of Cross-Class skills. In other words humans will not pay double the skill points for skills that aren't allowed by their class.

Anyone who has a human in my Campaign right now that has taken cross-class skills please feel free to make the proper adjustments.
#75
In Character Discussions / The Ring within the Brambles
September 19, 2005, 10:14:00 PM
Ashe saunters into the common room of the Thornhedge Inn. It is partially occupied with various patrons all of which are intent on their own business. Sitting at the Protectorates usual table is Dale sipping an ale and reaching down to his side with a little bit of food. No one seems to notice this much less care. Ashe approaches Dale and says, "Dale, sorry I was delayed but...well, you understand. Anyway, Maal is doing fine now. If you want to go then we should go now. I've been quite anxious for something like this for a very long time. Are you ready?"
#76
Game Log / Episode 05: A Passing
September 17, 2005, 07:39:07 PM
EPISODE 5: A PASSING

WILDFIRE

OOC: It has been decided that Session 5 with Laren and Kit will be done as an ICD. When it is finished it will be added to the rest of the Logs that have been kept.

Threshold Session 5 - A Passing

Duthash Albyr Arkus  Valley Year 237 (May 4)

After discussing future courses of action at Jarmok's cabin, the two of you decide to get some sleep. The music that was once echoing through Threshold has already gone to rest. The air is now filled with the chirping of the peepers that is signature to the full life of the Sythus season.  You crest the turn down the hill that that leads into the town proper. From where you stand you can see the glowing lantern lights on the Rosewalk and the Wolfsong. The Spike of Fire burns ever bright on the southern end of the The Foot. The river of fire that stretches from the tower into the sky emits a low rumble that you can almost feel. There are a few house lanterns still lit but most have been snuffed for the night. The smell of young flowers dances in the light breeze and brings memories of innocent times.

Laren, you think to yourself, 'This young girl has more things in her head than I want to know about. I never would have guessed that that she was so fogged out. Stands to reason, she's a teenage girl...they're not the stablest of creatures!'

Kit while enjoying the peaceful walk back you look down at Laren and think, 'I wonder if Laren thinks I'm loony? I'm not loony, I'm just...' the thought becomes something that you dare not finish.

As you draw closer to the Thornhedge you see four short cloaked figures standing at the fork that the Inn spearheads. Two of the figures approach and reveal themselves. It's Garret and Eldan, the twin halflings that you've befriended. They draw closer and Garret says, "Laren, Kit, lovely evening isn't it?"

Garret lifts up his right hand revealing the steel ring around his finger and looks to you Laren and says, "Laren, through our Order we've found your Father. He's got little time and he carries an object of great importance, the jewel that you spoke of. He made it as far north as Xuad'Tarn but could not travel any further, h...he's...dying."

Garret looked away and wipes a tear from his eye. "Eldan and I have prepared a horse for your travel. He's a special speedy breed that Suath raises for his stables. This is Suath's way of thanking you for helping him with the rats. Please bring it back to him in safety. His name is Razrin'Uthriniar, which means 'Star-Sprinter' and he answers to both names."

"You'll find your father in the Temple of Jeweled Light, the holy house of Sardior, in Xuad'Tarn. It should take you about a day. There are others of our Order in the Temple looking out for your father. It is a mystery as to what strikes his health. Kit, I ask that you go with him for safety, we know not where our enemies are. When you get the Eye bring it here and we'll pass it on and out of reach of those that seek it. There are foul plots surrounding this Eye. In time they may show themselves.  Traveling with you will be Grotik and Murkin."

The two other short cloaked figures step forward and pull back their hoods to reveal their faces. You see that they have slightly sunken eyes and a reddish skin. Their hair is black and wild. They appear to be goblins! One of them has a scar stretching from ear to mouth. He is the first to offer his hand and says in gravely voice, "Are you ready to ride? We be goin' to the north town with you." He lifts his hand to reveal his hawk ring. "So you know tha you can trus' us."
#77
In Character Discussions / Aftermath
September 15, 2005, 08:46:18 PM
Glass breaks and Maal wakes with a start instinctively reaching for her spear but grabs only air. She sits up and her eyes dart around the room. She sees Ashe bending over collecting pieces of glass. He peers over, "Oh, I am sorry to wake you Maal. Sometimes my desk gets so full with jars that I occasionally knock one off. How are you feeling?"

Maal suddenly realizes that she feels far better than the day before but needs a good stretch. She feels her throat is dry as leaves in a drought and finds it hard to speak. She can still feel and taste the ash from the day before.

"You came into contact with some foul magic. Some who are weaker wouldn't have survived what you did. Still, you and the others were brave...trust me when I say it hasn't gone unnoticed."

He goes to a barrel and dips two mugs into it filling them with water. He brings them over to Maal and hands one of them to her. "This should soak your throat and make you feel better."

As she drinks the water she notices that the three boys are gone and their beds are made.
#78
Out of Character Discussions / Rumors of Explosions
September 15, 2005, 04:07:57 PM
I was just looking at the rumor mill trying to make any sort of connection to the explosions (the one in camp and the one that trapped us in).

I'm thinking that it could be agents of the Scarlet Brotherhood. From what I know the SB is a league of evil monks. Now, I play a Monk. So, knowing what they can do (move silently and quickly, hide in shadows, etc...) I'm kind of suspicious.

There were no footprints found since everybody was running around and probably inadvertantly messed them up.

It wasn't the Sahuagin since they most likely would attack by force.

The two explosions aren't necessarily related...it seems logical that they might be but that may not be the case.

Who else knew about the shaft that we found? Did the demolition crew use our pulley to cross the chasm? Or were they already in the elevator shaft area?

These are just random thoughts. Feel free to add to them. :wink:
#79
General Info / Sights Imagined
August 28, 2005, 07:03:37 PM
I've posted some descriptions (A quiet night in Threshold, A night at the Thornhedge Inn) of how I envision scenes that, for me, make Threshold vibrant and alive. I like to share the descriptions so that you might see what I see. Of course no amount of words will ever compare to one's imagination but they do a pretty good job. I will, no doubt, post more as they come to me.

Since Threshold isn't just mine I invite anyone who would like to share their imaginations of it to please do so...they are most happily welcomed!

If you do grace us with your words please post them in the "Threshold General Info".

Cheers to all,

Wildfire
#80
General Info / A night at the Thornhedge Inn
August 28, 2005, 06:45:02 PM
Outside the Thornhedge Inn are many festivities. There is an open fire venison roast that many will soon partake in. Cooks and servants see to the cooking meat as tenderly as if it were there own child. One vigilant cook turns the large slab of meat on a spit moving it neither too fast or too slow. Another cook bastes the meat with spiced sauce allowing it to roast while maintaining the succulence. The smell of this endeavor is wafting through the cool night air causing many to ask when it will be served.

Tankards of various ales are being handed out, for a small price of course, and many have had more than their fair fill of the amber brew. Wines are being tasted and compared by the well to do of towns folk and travelers that can afford it. To accompany the wines are a variety of cheeses and dried fruits. Meads flavored with apples, pears, grapes, feyberries, raspberries, strawberries, and other fruits are also there to be had.

Dancing through the crowd of jolly folk is a line of minstrels playing drums, pipes, horns, and strings. The tunes they play are met with equal fervor with songs sung by the gypsies that also dance their way amidst the happy mob. Many of the women gypsies fancy up to the drunken men giving them a sense of lusty hope only to tease them by gleefully dancing away.

Acrobats dressed in outrageously colored clothes adorned with jinglebells dwell on one edge of the crowd performing flips, twists, and balancing acts delighting onlookers, especially children. On another side of the crowd, jugglers pass flaming batons amongst themselves weaving a dazzling, fiery web.

The demeanor inside the Inn is a bit more sedate than the outside fest. On one side of the bottom level meals are being served up to the seated patrons by bustling waitresses. There is lots of idle chatter and laughing at a raised volume so that people might hear the other who is talking to him. The other side of the ground floor is enraptured by a band of troubadours singing in verse to haunting music. The song they sing speaks of the commoner achieving great things simply by believing that he can.

In this night at the Thornhedge the rich speak with the poor, the young speak with the old, and the meek speak with the strong. For all share the one thing that they have in common: life. They are here enjoying the night, the company, and their fortunes, be they great or small. After all, times could change for the worse at any moment.