i'm adopting the idea of giving full hit points (plus constitution hit point modifier) at the raising of every level. i must credit Phineas with this innovation...if he hadn't gotten punked by the dice so many times in the past (so i'm told), this alteration may not have existed!
so, when increasing a character's hit points upon raising a level you automatically get the maximum + const. modifier.
so, when increasing a character's hit points upon raising a level you automatically get the maximum + const. modifier.