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Topics - Griznuq

#41
General Info / The Campaign Setting
July 31, 2007, 10:20:56 AM
#42
Out of Character Discussions / *pokes his head in*
April 30, 2007, 01:42:33 PM
/me looks quietly through the crack in the slightly opened door...
#43
The news that the gargon were heading in the direction of his homeland troubled Belwar greatly. Perhaps even more troubleing to him, was that fact that he wasn't truely certain whether or not he really cared. Truth be told, there really wasn't anything left there for him anymore, except the thought of reclaiming his father's prized axe.

But would he grieve for those who get killed in Estwald? It would be a shame to lose that many lives, and the metals that they were responsible for supplying to the world would certainly be missed, but...

Belwar sighed. He felt a certain obligation to those people, for there were innocents amoung them who did not deserve to die. The fact that there was nothing there for him anymore seemed smaller than it had a few weeks prior. There was evil being done, and somehow, Belwar felt it a part of his responsibility to put a stop to it.

"Corris, " Belwar stated. " It is good to be back."

Now, the keep, on the other hand, *did* feel like home to Belwar these days.

"I worry still for our safety Corris. With the gargon heading south east toward my homeland, I fear they are going with ideas of gathering hill giants, and enslaving my kind."
#44
Game Log / Session 24 - Bones going Home
February 15, 2007, 01:56:39 PM
Sunday February 11th, 2007

Players in Attendance:
Rob C
Steve C
Matt C
Muj
Andrew
Rob R

Session starts out with a mess of d20 rolls... Sol first, Himo second, Zurn third, Belwar forth (and they really sucked), Mirri Fifth.

Rolling Initiatives! (Not that we know why...)
Himo: 20.
Zurn: 18
Mirri: (surprised by her own existence) a modified 5
Sol: 18
Belwar: 16

GM asked for a few agility rolls.

The group then wonders in what order they'd leave the cave.

Zurn brings up the point of, where would all the Gargon go?? There used to be a countless amount, and now that's not so. At any rate,
The decision is that we're going to go to take the body to where it needs to go.

Belwar takes the lead. Zurn takes the body.

Zurn swears that he saw a silhouette crossing the doorway. Tells the group.

Belwar Suggests someone move silently and wear the invisibility ring. Sol just pushes his way through and goes outside.

*Cave is a fairly steep cliff edge.

Sol says "here kitty kitty" on his way out.

Sol rolls a 22 spot check.

Belwar comes up behind Sol, just as sol turns around to say stop. Belwar doesn't pay any attention.

Sol, having initiative, he uses "one-point" action, whatever that means. He expends his focus and now he's 50% displaced for all missiles.
They all missed anyway.

Javelin goes skittering into the cave.

Himo's next.

Himo Casts Mage armor and moves to the mouth of the cave.

Zurn casts Bull's strength on Belwar.

Belwar runs up to the mouth of the cave and throws an axe. Hit's for 11 damage. This fellow's day is ruined. Slides down the cliff.

Mirri tries to run and jump over them, with great success! Landing DC13, Rolls 14! Amazing! The she hits and does slaughterhouse
damage, and the dood dies.

Sol's turn!
At the end of the night, he decided to take an action first, and THEN do his displacement. Casts a goo spell on his mace - a glowing
grayish cloud.

Mirri takes 9 points of damage from an Orcish Falchion. Also, a Javelin flies by her.

Javelins (3) missed sol.

Himo's turn. Himo wields his staff, rushed down hill to attack! Rob C Busts his head on the table (Oak: AC 25). Takes damage. (We guess he missed)

Zurn moves ahead, looks about assessing the situation. Casts sound burst on 3 targets. Both take 1d8 damage, must succeed on a fort check
to avoid being stunned for a round. Damage is 7 for one, 2 for a second, and 1 for the third. The fort save DC is 16.

Zurn is asked to roll a D8. Rolls a 7. then he has to roll a dc18 Listen check. Rolled a 13. the three all appear to be pissed off and staggered.

We just realized that we alerted the entire chasm... A clarion Gong rings out in the night.

Belwar hits another for 11 with an axe. Down he goes. (Belwar just realized he should be down doing melee... -RP xp!)

Mirri hits one for 5 points.

Sol makes a big deal of the fact that it's his turn... casts expansion. Becomes 6'8 and weights twice what he did earlier.

Sol is now the biggest target! And now he has to make a reflect save DC20! Rolls a 19 with a +1 modifier!!!

Zurn does not make his...

Belwar does not make his...

Himo does not make his...

Those of us who do not take 10 points of damage, Sol takes 7...

There's a howling wind that fills the whole area! (cone of cold). ALL of the Orcs in the area die.

It's really freaking cold. There's driving sleet and ice shards and all that happy rot.

There are two Blue skinned brutes with tusks and horns!

Sol is hit for 5 points of damage from a short bow. two miss. These came from down the hill a little bit to the south and east...
NOT from the horny-tooth monsters.

Himo's really cold. He wants to shoot bolts at the Horny-tooth monsters. Missed.

Zurn positions in the mouth of the cave and continue to assess.

Belwar rushes and attacks! There are all sorts of criticals involved, Belwar did 48 damage... cleaves the guy in half.

Mirri goes berserk!!@#21!one!!11!
Does 10 points of damage to one of three Gnolls snipers in a copes of trees.

Sol does something else inconsequential. His weapon now sizzles, and walks towards the other horn-tooth. He missed.

The horn-tooth starts to shimmer and fade. Sol swings his sizzling muck stick and he hits!

Himo shoots his light xbow and hits the ogre-magi for 8points.

Zurn holds his action.

Belwar charges the copse of trees where Mirri is. Belwar hits one, does 10 damage. That one falls to one knee.

Mirri hits another, and he dies.

Sol runs over to help Belwar.

Mirri is attacked and hit for 11 dmg! Then the attacker turns to flee! (invoking an attack of opportunity) Mirri hits! 9 damage brings this fellow to his knees.
The Gnoll.

Himo is asked to roll a spot. rolls a modified 25. Sees the carnage that Belwar and Mirri is causing. Casts magic missile at Belwar's target... It dies.

Zurn's turn.
Leaves cave, and heads out to the copse. Realizes he won't get there in time to do anything, but ascertains the situation. Looks for damages allies.

*Laughter emanates from the chasm floor*

Belwar's turn. Looks about the area, there doesn't seem to be any immediate threat.

The laughter... Multiple... a group of laughter.

Mirri sees a group of Gnolls. Maybe a dozen.

As a group we decide to leave the area.

Zurn cure's Sol's light.

We climb the cliff and head east. Belwar suggests that we bring the body back to the keep and have Coris and Corryn perform the ceremony.

Belwar recovers his axes.

We find some circles of squares. Can't have too many of those.
#45
Game Log / Session 23 - Melzak
February 15, 2007, 01:55:07 PM
I apologize, I was off that night, and didn't keep much of a log... What I have is below. Please edit this post and add what you remember if you have the chance. I will try to do so later on as well.

Players:
Drew
Rob
Me
Mudge
Rob c is missing...? Hemo is gathering firewood.

Sol comes to sit by the fire, where Belwar is Seeting...

Sol is looking at Belwar undetected through the sunglasses.

Zurn looks about for Valen, alas there is no sign.

Zurn comes to the fire.

Mirri intimidates at Sol.

Belwar goes to bed, while Sol makes nice. Mirri wants to know where Valen is, Sol says he just got there. shows a black ring on his finger.
Explains that it's a cursed item that teleports him from place to place inexplicatively. Mirri kicks him, and repeats "Where's Valen".

Says he was underground last time.

Sol goes to pee, the rest of us huddle.

Sol is Looting the bugbear while we huddle
5 highly polished gray stones (12 siders)
4 Sacks of gooeyness.
4 small 12" long, 1 inch in diameter rods of soft wood
8 crystal vials, 2 yellow liquid (Bubbly and smells Ar, 6 red (Smells like cinder)
1 day of rations on the bugbear

Belwar cuts of bugbear's arms, finds the ring of invis, takes it. Looks for anything that connects him wiht the gargon in the Chasm... nothing.

Sol asks where we're going. Belwar has no quarms with telling him.

Next day.

We travel and start to travel later into the night, and sleep in a little more, so that eventually, we can travel only at night.

Next day, uneventful...

Thirday, after we set up camp, the camp is hailed.. Zurn is elected to handle it.

"Permission to appraoch the camp?" He's coming from the direction we came from... Diminutive fellow with a big dog... Wicked good spot check shows that it's Melzak!!

Melzak is looking for the book. Belwar explains that it's gone... Melzak is upset... paces, complains and leaves. we let him leave...

Ok...

two days later, we come up on the chasm... There are only three fires... whereas before there were 10...

We go around, and enter the cave marked "k"

We wander, and have to roll a will check... Numbers are given out.

Matt = no number
Himo = 2
Robr = no number
phin = no number
Andrew gets no number.

AS we make our way up the corridor, there is a tacky slick drizzing substance, and Himo is effected by PHEAR!!

Zurn casts bless on Himo, while miri detains him... Himo's number changes to 4
#46
In Character Discussions / Ins and outs
February 12, 2007, 04:14:49 PM
Belwar was one of the first to climb to the top of the northern wall of the chasm. He peered into the darkness around him at the top to make sure the area was safe. He saw nothing of concern. Of course, it wouldn't be the first time if danger was there and simply eluded his detection.

He pulled a rag from his pack and began to wipe the gore from his blades. He noticed a chip in one of his throwing axes. His lips pursed, he accepted it as a flaw of human blacksmithing, and continued to clean his gear.

The smell of the fresh mountain air was more than a blessing after the stench of death in the cave. A few deep breaths helped to calm the adrenaline in his veins, as well as the urge to purge his belly.

"I say, Mirri, I much like the way yeh do business!" Belwar nodded at the Barbarian in approving respect.

"I suppose we should be on our way. That bag'a bones aint gettin any fresher."
#47
Forest Keep � Session 22 - Tense in Tents and intense intents
Friday, December 29, 2006

People present:

Andrew Coutinho - Zuryn Darkbrew
Matthew Conlon - Belwar Fireforge
James Mudge - Mirri Hairballer
Robert Conlon - Himo raindbowmaker
Rob Robbins - Valen Galaphile / Sol

Because we're all talking right now and I'm not going to remember that I had this though: Can we get a log for the session where you guys got the soil for plant the thing?

Zurn gets a brown leather pouch with a golden thread drawstring. A rampant unicorn dyed on the side of the pouch. Z stoes it away.

Belwar wakes, Weapons cleaned, armor repaired. Clothes mended

Belwar dismisses the dream about meeting the Orc (Greg Lessard's Character). Too wierd.

Zurn prays and then goes to cores looking for a detailed map of the area. Coris said "Fuck no. Came out here to establish a presence."

Everyone in the group gathers in the bar. Valen is wearing a wonderful red shirt!

Zurn lays out the plan. We got to get back to the place that we killed Danobar to plan this thing to consecrate the land, so Danobar's spirit can rest.

Belwar doesn't really care much, but he knows it would be in the best interests of his new friends to go with them.

Trouble with this is that the tunnel has since been filled in, so we have to find our way overland. This sucks.

It is determined that travel over land to the west is not impossible. we all gear up. We get all the usual stuff, and 2 Mules, (Doris and Mabel)

300' silk rope
2 grappling hooks
1 litter
Body Bag ( Big Sack )
Manacles
Shovel
Pick
2 tents

NOTE: Circle of Squares can change into any other emblem that you'd like it to look like.

Travel first day, Arduous and sweaty. We build a fire. Watch order: Valen, Himo, Zurn, Belwar, Mirri.

Everyone makes a DC 15 fort save. Belwar fails, Valen fails, everyone else passes.

Into the first watch, after everyone else was asleep, folks are woken up by a thunderclap right on top of us. Very Kerboomy, we feel the shock. Causes pain. No damage, but RP pain. OW !

We roll our first initiatives in about 8 months. Belwar jumps up forgetting that he's in a tent; It seems to actually grab Belwar!! ONOS!!

Himo reacts first. Sees a very large feature jumping out of the forest, with a staff, and attacks! He brings down a tent with a flick of the wrist!

His mouth is gaping with tusks, looks like his screaming, but no sound.

Tis a Bugbear!

He's all epiced out!! Very nice gear, Quarter staff actually Glints!

Himo casts Mage armor.

Zurn casts magic weapon on his mace.

Mirri picks up spear and lunges! MEOW! (ACK! Ac 18!) Modified 11- that's a miss.

Valen casts Flameblade (3' flame sword).
His wolf attacks, rolls 21, Hits! Bites the BB for 6 points of damage!

Belwar fails his fucking reflex save, and is entangled - failed his fucking DC 20 check, can't move.

BB attacks Mirri (ac 15). They make opposed rolls, mirri 17. Their weapons clash, and it reverberates up Mirri's Spear. He swirls and attacks Mirri again. She rolls 16, and same happens. His 3rd attack misses.

Himo's turn. Casts Mirror Image. Makes 4 extras.

We all realize that we can't hear anything

Zurn attacks with his flail. Rolls a ... ( takes forever ) (and a little longer) modified 19! WHAM! Damage 5 points from the flail!

Mirri Meows! Modified 19, WHACK! Damage 9 points!

Valen missed, Doggy missed.

Belwar gets out of the tent!! Sort of... It's working against him. The scene suddenly dawns on Belwar! ONOS! Fight! He throws an axe, hits, and does 8 points. He gets pissed at Belwar, but no one can hear.

Valen is attacked!! (ac 16) He dodges! Second attack lands (Dray's opposed roll was a 1!)

DC10 will save is made! (phew!) as the attack lands, there's another thunderclap. KABOOMY! Another DC10 is made. Again a boom!

Zurn is attacked! (What the huh?) weapons collide, and everything's ok. Another opposed roll, and GM sneezes. Big boom. Flail breaks and Zurn sits down! ONOS!

Mirri takes 10 points of damage!! She was bit from behind by something! It's like a big pony sized dog.

Himo tries to mend Zurn's flail, and realizes that it's not going to work. Casts magic missile at the Bugbear. Two missiles go and do 2 points each.

Zurn gets up and air brushes his pants. Then casts Divine favor, which we don't wait for... so...

Mirri attacks and misses! Modified 15

Valen is shocked to find that he can attack. And he does. A hit! 8 points of damage!! Wolfy misses.

Zurn breaks in with divine favor's description: +1 to attack and damage for a minute.

Belwar rolls a god damned 1. He's getting very mad, and on top of it all, the damned tent is still impeding him.

Valen is attacked, flameblade shatters with another thunderclap. Rolls a 9 for DC10 will save, and is stunned.

Mirri is attacked, opposing roll sucks and is allowed to reroll cause it hit his glass. With a 12, There's a BOOM!! Spear shatters.

There are too many Himos... the BB attacks one. It goes away. PFFT! Then another. Now 3 Himos.

Mirri is let go by the dog, who howls, and Mirri has to roll something. DC13 will save. Success! PHEW!

Everyone needs to make that DC13 will save - Belwar fails, Himo makes it, Zurn succeeds, Valen fails,

Belwar is now subject to fear for 6 god damned rounds. Valen for 4.

Himo takes out long sword and sneak attacks. (it seems he's got a level in rogue ) He misses.

Zurn attacks with mace. We wait for damage. Sooner or later we find out that it's 7.'

Mirri rages! Draws Scimitar, and attacks! Drops his die, gets it back and rolls a 1.

Dray is stunned, but wolf hits!! 8 points of damage! Opposed rolls to see if the wolf can trip. And he does!

BBs move action is to get up. Then he attacks Zurn, and missed! It's pretty clear at this point, He's attacking the weapon. He missed again, and then again and AGAIN! 4 misses!.

Himo misses again with a sneak attack.

Zurn gets to attack with mace and missed.

Mirri still raging missed again.

Wolf attacks and hits! 3 points, and tries again to trip. Doesn't work.

BB attacks the wolf and he is hit! 13 points!! And then he's missed, then missed again, but the 4th hits for 16...that's -4. Wolf goes down.

Mirri is attacked by hound, but doesn't do any damage.

Himo takes another shot at Sneak attack. He hits!! 14 points of damage!! (Belwar is pretty upset now)

Zurn attacks and goes into some sort of dramatic display before rolling damage 12 points of damage.

Belwar is not going to attack during this bugbear's life /cry.

Mirri misses again.

BB attacks Zurn now. Big boom. Mace is damaged, but not broken. Haft is now bent. Makes his DC10 will save.

BB attacks Himo and BOOM! Makes his DC10 will save.

Belwar and Valen are shaken out of their fear by the thunderclaps!!

Himo almost loses his sword, and misses his dc10! ONOS!! Weapon (sword) shatters, and DC10 will save is made.

Mirri is attacked by doggie, but missed.

Valen is no longer there. His Landscape changes entirely with the last thunder clap, sitting in a baren wasteland on the ground. It�s a decent temperature.

Himo's turn, casts Magic Missile. Damage is 2, and 4

We notice Valen changed shape! No longer the same... now he's a troll-ish dwarfish thing.

Zurn attacks with crappy mace. Hit for 9 points.

The thing dies dramatically. Belwar is disappointed.

Mirri does 7 points of damage on the dog.

Valen's replacement is going to fire his crossbow at the dog. Missed.

Belwar is still impeded by the tent. Belwar attacks the tent. He's really pissed off.

BB throws something at the ground and a great smoke erupts, filling the entire area.

The dog takes a nip at Mirri, and prepares to run away.

Himo backs out of the fog and readies his xbow.

Zurn cannot see anything, as per the nature of the spell. He goes for where the bug bear was, and swings around. He hits! Whammo!

Mirri hears it, and does the same, downward slash of the scimitar. A modified 17 hits and his damage doesn't provoke any response.

Sol moves around.

Belwar continues to attack the tent. Spitting, swearing almost rageing!
Himo runs around. Trips on Zurn, but doesn't fall over.

Zurn shield rushes Himo, though he doesn't know it's Himo�

Himo sees this, knows it's Zurn, tries to side step. Zurn is unhindered, and keeps going.

Mirri attacks and grabs something, but realizes that whatever it is is invisible. She attacks it anyway.

Finally free from the tent, Belwar gathers the destroyed canvas and drops it all atop the fire. He then gets to work setting up the other tent.
#48
#49
Out of character discussions / FK Game log
November 08, 2006, 02:28:44 PM
I can't seem to get into that forum. I know Johan was having similar issues... Anyone else?

God dammit...

We've been in there since the migration, haven't we??
#50
There was a lot of content that we said we'd "handle in the icds" while we were in NH, and I think that it might be useful to get a list of the discussions we should be having here, so that we can then go ahead and have them.

I know that Laren was going to be a part of several ICDs, but I can't really remember which ones or what they were about.
#51
Out of Character Discussions / Kit's So called life
September 26, 2006, 09:23:17 AM
So once upon a time, I was very interested in this "Kit's Life" thread, and even contributed.

I tried to go back today and read it a bit, and I simply cannot get back into it. I get maybe four or five lines in and start to drift off in a day dream...

Once thigns are done, can we get a summary of what happened someplace? Perhaps a cliff's notes or something? I know that whatever goes on is going to be important enough that we should all know what happened, but I just cannot get through it.

I'm sure Laren would care, but Matt just can't seem to.
#52
In Character Discussions / You don't say
July 23, 2006, 01:05:25 PM
The walk back to threshold was uneventful save for the occasional bandaging, breath catching and the deep blue glow that could be seen emanating from the pouch that held the Eye. It had never glowed that bright and he felt more than a bit anxious and twitchy. Laren's mind wouldn't stop. He knew that he had to destroy the Eye of Portence, but he had no idea how to do it.

The sounds of the Thornhedge seemed distant as he walked through the door, looking at the ground. He absently ordered a beer and sat at a table alone. There had to be some way to destroy that thing...

For the first time in what seemed to be hours, he looked up from the floor. It was like he'd suddenly woken up in the middle of a party. The place was rather busy.

He scanned the crowd. The mood was light. People we happy and laughing and eating. They had no idea that each day their quaint little lives were in danger.

One fellow stood out from the crowd like a plucked chicken in a grass skirt.

... he always thought that was a strange saying...

Laren caught Sayer's attention and waved him over to join him at the table.
#53
In Character Discussions / Lost in a dream
June 05, 2006, 06:51:56 AM
This takes place just after Laren left Ashe's in Kit's Life.

The sound of Ashe's door closing behind him was like the last spoken word of a sleep spell to the young Halfling. The end to a very eventful day that didn't seem to want to stop. He did his best to make his way back to the Thornhedge, but it seemed so far away.

The cool air of night-time spring softly wiped the beads of nervous sweat from his brow. The sweet smell of nectarbloom flowers reminded him of the scented soaps his mother made when he was young. It made him feel safe.

He could smell that flowery scent all throughout the house when she'd heat a pot of it. She would make cakes of it and sell it to the town. Laren's father always complained that it made the house stink, but Laren never minded. He had a feeling that his father didn't either.

The flowers were only in bloom for a fortnight out of the year. His weary body followed the scent off the road. The scent became diluted as it mixed with damp bark and the cool moss against his cheek.

He stood looking at the large knuckleroot tree just outside his grandfather?s farm. The tree had always been symbolic of strength and long life to the community, much like Laren's grandfather.

The midsummer sun beat down on Laren's shoulders as he walked beneath the tree.
#54
House Rules / Hit points...
March 14, 2006, 10:16:03 PM
Full hit points at level up.
#55
[color=green:0d4d31e381]OOC: This discussion would take place between Belwar and Valen, perhaps over a beer at the tavern... [/color]

Belwar takes a deep gulp of his stout, wipes his mouth and saturated mustache on the back of his sleeve.

?So um still not quite sure what we?re going to do down at the valley.? Belwar lets a belch out.

?We got it before with little trouble, tis true, but there were a good many people who saw us, and next thing they know is that Dannobar is dead. Not to mention Melzak is running around. They?ve likely got our likenesses etched into the minds of all those savages! I know I would!?

Belwar takes another drink and interrupts as Valen?s mouth begins to open, ?Matter of fact, the last person to see Dannobar alive aside from us WAS Melzak. Surely someone else knew he was there. He couldn?t risk letting anyone think that he killed Dannobar? He?ll surely talk! Might have even been why he was not in the camp! Maybe he fled so as not to be implicated??

?I dunno? Maybe I?m wrong, but I don?t see things going very well down there.? Belwar shrugged, ?Then again, what else could we do??
#56
In Character Discussions / Evidence of an explosion
February 06, 2006, 11:35:08 AM
This would take place at the end of the session as soon as Laren got a good look a Kit after  Episode 10: Vervishkuk

Laren did a small double take as his gaze swept over Kit. She was covered in blood, and not the kind of covered one would get by being too close a wounded foe. This was a spray... Laren had seen the spray patterns before and shuddered at the though of a humanoid exploding.

He wasn't sure he really wanted to know the answer when he asked her "How exactly did you get so dirty??"
#57
In Character Discussions / The slave unaware
January 23, 2006, 09:37:39 AM
This discussion would be after the party left the jail house.  Episode 09: You Can't Handle the Tooth Laren is talking to Jarmok, but not particularly keeping anything quiet. (So anyone can jump in if they so desire - assuming they were there)

Laren had to scurry a bit to catch up to Jarmok. He fell in beside the increasingly peculiar fellow. "So Jarmok... Not that it's any of my business so feel free to tell me as much, but you aren?t familiar with your people?"
#58
In Character Discussions / Not to Scale
December 25, 2005, 09:33:23 PM
[color=green:736e76e89c]This is a discussion between Scale and ... Johan's guy... long before any of the "pilgrims" arrived on the island.[/color]

"So I was wondering," Scale said, roasting a fresh Murloc over the open flame.

"I assum it's rare for one of your kind to be completely white, is it not?"
#59
Character Info / Lethanis's Character Survey
December 22, 2005, 08:08:20 AM
Player (you) Name:
Matt Conlon      

What is the character's full name? Nicknames?  
His name is Lethanis. (there will be a last name, but at this time, I do not have it.) No nicknames that he knows about.
 
What is the color of the character's hair, eyes, and skin?
Hair is black and short, eyes are emerald green.

What is the character's general appearance?
His color choices are always somber. Lots of browns, greens and grays. In reds, he prefers a dark red. (In fact, with all colors he prefers the darker ones... that is to say, Navy blue instead of just blue. Pine green instead of green. Burgenday instead of red...)

What is the character's age?
26

Where was the character born?
(TBD!)

Describe the character's family.
Lethanis comes from a well to do political-type family. His parents are both very intelligent, enough t o know that the average person is not. They see past most of the typical stereotypes, but they understand that they have to pretend that they don?t.

They know what Lethanis is, and they embrace it, even nurture it when the can, but keeping up appearances is important in politics, so they?ve kept it under the radar.

Has the character begun his/her own family?
No.

Has the character ever done anything else (besides adventuring) for a living?
He has never needed for money, but in an attempt to educate the general populous, he?s taken teaching jobs in the past. Most just reading and writing, but a couple local history classes.

General attitudes & approach:
Lethanis is a thinker to the end. Everything he does is preceded by deliberation. Even the smallest of actions have a reaction, so it must be worth it. Puzzles bother him if left unsolved. He will become annoyed if he cannot figure something out.

When or how was the character educated?
When his parents found out he had an aptitude for wizardry, they sent him to *Someone I?ve left up to GM* to study in secret.

What are the character's political and religious beliefs?
Coming from a political family, Lethanis has come to believe that it is largely unnecessary. He feels that it doesn?t take a genius to do the job of a politician; however, he does not want it. He?s not sure yet where he stands on Religion. He?s certainly open to other people?s beliefs, but he?s typically skeptical.

What is the character's moral code?
Lethanis is an honorable fellow, but will not freely give handouts to those he believes are capable of earning it.

Does your character have any prejudices?
He generally enters an encounter with just about everyone expecting little of them. In his experience, he is almost always the smartest person around.

How would your character handle an insubordinate servant?
He would first try to understand why the servant is acting the way they are. If he understands and finds that they are in the wrong, they would be put out of the house. If he finds that they are correct in their actions, he would ask why they let themselves fall into that situation.

What would the character die for? What would they be willing to sacrifice the lives of their friends for?
Death isn?t always the end, Lethanis knows, but the experience sounds unpleasant at very least, and it would get in the way of learning. He has never found anything that he would give his life for other than one whom he could truly call friend. He?s not an easy person to get close to, but once he is, he?s there for life.

Who is the one person your character trusts the most?
Lethanis trusts both of his parents, but his mother the most. Sometimes he wonders if his father would expose him as a wizard, just to make his own life easier? Only because his father seems to get frustrated with having to hide it and lie about it.

How would your characters parents describe him?
Neat, methodical, pragmatic, dutiful. Always a nose in a book. They might wonder about his sexual preferences though. (He is straight, but not easily distracted. Unless a woman sits naked on a book of his, he just might not notice.

What was the best moment of the characters life? Worst?
The best moment of his life would have been when he realized his full potential as a wizard, which would have been after his mentor could no longer teach him anything.
 
The worst would be the time a candle had fallen over, and spilled wax on the cover of one of his books.

What flaws does the character have? Is he quick to judge people? A slob?
As stated as his prejudice, he is very quick to judge people, but he is smart enough to know that first impressions are not always fair. He is tidy and clean, almost to the point that the average person would be annoyed.

What advice would you give your character?
I personally think that my character needs to lighten up a bit. Stop and smell the roses, cause there?s no guarantee that they?ll ever bloom again. Life is too short.

List the 5 most important people in the character's life.
Important people, in order of importance (Most important first.) His mother, for always understanding, His father for always helping, even if he didn?t understand. His mentor for being the only person with whom Lethanis could truly relate. The local Librarian (Or most knowledgeable one, if there are many) The person who provides teaching jobs (if there is just one). Aside from these people, Lethanis probably doesn?t know too many whom he would hold in even the most remotely high regard.

What is the character?s ?big secret?, and what will happen if it is discovered?
The fact that he?s a Wizard. If that were to be discovered, his family would lose credibility among the other politicians, which wouldn?t bother Lethanis much. What would bother him is the fact that he wouldn?t be welcomed into places like the library.

"Hey, I've got an interesting job for you..." Name 3 jobs that your character might find interesting.
Librarian, Researcher, historian.

How will the character die? What would you consider a good end to a life well lived for this character?
As long as there is someone to care for all the things that Lethanis held dear in life, he will be happy. Someone to tend his plants feed his pet (If he had one) dust his books. Doesn't really matter how it happens, as it does happen to everyone.

What might someone seeing the character for the first time think?
At first glance one might think he was someone of Noble heritage. They would think that he is stern and serious. Some might think that he was a bit arrogant.

Does the character have any goals?
Lethanis would like more than anything to find a group of people equally intelligent. Being surrounded by such stupidity takes it?s toll. Ultimately he would like to help others such as himself, That is to say, help young wizards keep from blowing themselves up.

What is the character's personality?
Typically he seems a little bit unapproachable, but once he gets to talking, he?s usually fairly engaging. He?s caring but has a hard time feeling sorry for someone who created the situation themselves. He will help someone who is trying to help themselves if he can.

Any reoccurring mannerisms?
He is always picking some sort of lint off of his clothes, or stacking papers, or straightening crooked pictures.

What is this character's "thing"? That is, what action, activity, saying, motion, mannerism, etc., would be considered their "trademark", such that if I were to do it, others would say "oh, now you're acting like [this character]"?
He tends to lecture a bit. He?s always trying to explain things beyond what is necessary. Of course, he thinks that he is just being helpful by providing more information.

What is her first reaction to a situation?
Lethanis? first reaction changes depending on the situation.

What would be the ultimate magic item for this character?
Something to keep him out of the public eye. Perhaps an invisibility device!

What would be the worst curse this character could ever receive?
One that robs him of his intellect.

Are there certain things the character just cannot do? Get close to people; perceive himself realistically, etc. That is, what do people who know this character well criticize about them?
Lethanis cannot understand people who do no try to change their situation, yet they complain about it. He also cannot understand why people would ask for a handout.

What does your character hate?
Loud, obnoxious morons. Bullies. Actually, bullies who only pick on small weaklings. He also hates people who have an over-inflated sense of self worth.

What does your character love?
A good book by the fire with a glass of wine. Order; when things are chaotic he has trouble being comfortable.

How does the character perceive government? Those who are opposed to the government?
Government has its place, but that place is not in the day-to-day dictation of the lives of its people. Having been from a political background, he understands how superficial most of it is.

How did the character gain his abilities?
Lethanis had found amongst some old books an ancient tome that belonged to his grandfather. Although he could no read what was in it, there were a lot of drawings that fascinated him, though like the text, he could not identify them. After studying the tome for a time, he found that he began to understand the simple things. He found that he could change the color of a small stone, though it lasted only a second.

What motivates him to act as a hero now?
There may be some who would call Lethanis a hero, as he is always trying to help local children who don?t have much. Of course, the things that he can do are limited. Being that his family is in Politics, they cannot show favor to one faction of the society over another, and Lethanis will not help the children of the well to do.

How did his peers treat the character as a child? His elders?
As a child he would have been the last picked for any sport. They usually made fun of him for not being athletic, but when they didn?t understand something, they would come to him to explain it. He knew that they were only using him for their own purpose, but he didn?t care. He helped because he felt sorry for them. Over time, he began to get irritated, as they were not listening to him; they didn?t want to learn how to do it, they just wanted him to do it for them.  

His elders for the most part saw the intelligence, and treated him like more of an adult. Adults who were a little less cerebral tended to smirk behind his back, but again, his lineage kept them in line.

What does your character hope to accomplish by adventuring?
Lethanis ultimately would like to find other wizards with whom to ?Compare notes?. If he could put together something like an underground ?wizard school? he would, but he doubts that he would ever do anything that risky.

Why is this goal more important than his safety? (i.e., Why would you take up adventuring, rather than being a nice, safe accountant?)
He is not yet sure that it IS.

What is the character's kryptonite? What is their weakness or what will paralyze them with fear?
Lethanis is always worried about the fact that he will one day have to take over the family business of politics. His logical nature tells him that most of it is unnecessary. He hopes that if he is thrust into that position, he will be able to do good things, but he has witnessed the general public?s unwillingness to change or even THINK sometimes, and is discouraged.

What does the character do to relax?
A glass of wine, a small block of cheese and a book by candle light. The subject matter of the book can range from the arcane arts, to theology, philosophy, math or even science. (I?m sure science would be frowned upon as sacrilege, which would make it all the more fascinating. Anything deviant is very interesting to Lethanis.)

Describe the characters ideal mate.
She would have to be very intelligent, and have strong beliefs. Someone who could challenge Lethanis on an intellectual level, perhaps even with opposing views and skills. Someone of a lower class who would challenge his social standing. He fantasizes about finding a woman who also knows a bit about magic, whether it be cleric, wizard, sorcerer, druid?  

What is in your character?s pockets, right now?
An ink bottle, pen, dobbing cloth (wrapped neatly in a piece of leather to keep from bleeding onto his clothes) a couple of coins. (He keeps a belt pouch with fake pieces of metal, about coin size that he had made by the local blacksmith. When someone gets mugged, which is not that uncommon as I understand [right??] they tell you to give them your purse. He would throw it past them, and run when they turn to get it. He has never had to use it, but he?s ready to if he must. He keeps his money in his pockets.

He also has the stone he used to change the color of. It?s about the size of an acorn.

What do they normally carry in their pockets that they don't have right now, but wish they did?
A bookmark.

What is the silliest thing your character has ever done?
Nothing in the recent past. He has once or twice left the keys in his front door. Boy was his face red! One time he waked around all day before he noticed he had two different color socks on!
#60
Game Log / Missing session
September 27, 2005, 02:12:03 PM
Was there a session 16?